Interaction · Diplomatic actions
Make Primary Spouse
Make the recipient your primary spouse. This will allow them to join your Council and help run the affairs of the realm.
What you need
Make Primary Spouse is a diplomatic character interaction in Crusader Kings III. The character you target needs: Does not have the Trait: Incapable. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_character_interactions.txt.
Quick answers (2)
- What are the requirements for Make Primary Spouse in CK3?
- The character you target: Does not have the Trait: Incapable. (patch 1.20.1.2)
- Will the AI accept Make Primary Spouse?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (12 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
any_spouse = {
count >= 2
}
}
is_shown = scope:actor = {
is_spouse_of = scope:recipient
}
scope:actor.primary_spouse != scope:recipientAs written in game/common/character_interactions/00_character_interactions.txt.
Can be sent when (is_valid…) (5 lines of game script)
scope:recipient = {
NOT = {
has_trait = incapable
}
}As written in game/common/character_interactions/00_character_interactions.txt.
Effects (on_send, on_accept, on_decline) (102 lines of game script)
on_accept = scope:actor.primary_spouse = {
if = {
limit = {
has_opinion_modifier = {
target = scope:actor
modifier = spouse_made_primary_opinion
}
}
remove_opinion = {
modifier = spouse_made_primary_opinion
target = scope:actor
}
}
add_opinion = {
target = scope:actor
modifier = spouse_made_secondary_opinion
}
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_bad
title = set_primary_spouse_interaction_toast
left_icon = scope:actor
right_icon = scope:recipient
custom_tooltip = set_primary_spouse_interaction_toast_removed
}
}
}
scope:actor = {
if = {
limit = {
scope:actor.primary_spouse = {
is_lowborn = no
}
scope:recipient = {
is_lowborn = yes
}
}
add_legitimacy = {
value = medium_legitimacy_loss
multiply = scope:actor.primary_title.tier
}
every_vassal_or_below = {
limit = {
has_vassal_stance = courtly
}
custom = every_courtly_vassal
add_opinion = {
modifier = married_lowborn_opinion
target = scope:actor
opinion = -50
}
}
every_vassal_or_below = {
limit = {
has_vassal_stance = glory_hound
}
custom = every_glory_hound_vassal
add_opinion = {
modifier = married_lowborn_opinion
target = scope:actor
opinion = -30
}
}
}
set_primary_spouse = scope:recipient
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_neutral
title = set_primary_spouse_interaction_toast
left_icon = scope:actor
right_icon = scope:recipient
custom_tooltip = set_primary_spouse_interaction_toast_changed
}
}
}
scope:recipient = {
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_good
title = set_primary_spouse_interaction_toast
left_icon = scope:actor
right_icon = scope:recipient
custom_tooltip = set_primary_spouse_interaction_toast_added
}
}
if = {
limit = {
has_opinion_modifier = {
target = scope:actor
modifier = spouse_made_secondary_opinion
}
}
remove_opinion = {
modifier = spouse_made_secondary_opinion
target = scope:actor
}
}
add_opinion = {
target = scope:actor
modifier = spouse_made_primary_opinion
}
}As written in game/common/character_interactions/00_character_interactions.txt.
- Category
- Diplomatic actions
- In the menu
- under More…
- ID
set_primary_spouse_interaction
Source: game/common/character_interactions/00_character_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.