
Effect · every source
How to reduce Sea Danger in CK3
0 sources raise Sea Danger and 7 lower it in the game files of patch 1.20.1.2 — for this one, lower is better.
sea_travel_dangerIn Crusader Kings III, 0 sources raise Sea Danger and 7 sources lower it. Biggest cuts: Seafarers -45, Coastal Warriors -45, Maritime Way of Life -45, Bulkheads -45 and Explorers -45. Patch 1.20.1.2, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.
The biggest reductions
-45SeafarersCultural tradition · Characters of this culture
-45Coastal WarriorsCultural tradition · Characters of this culture
-45Maritime Way of LifeCultural tradition · Characters of this culture
What lowers Sea Danger (7)
Cultural traditions (4)

Seafarers-45
Characters of this culture
tradition_seafaring· game/common/culture/traditions/00_societal_traditions.txt
Characters of this culture
tradition_fp1_coastal_warriors· game/common/culture/traditions/01_fp1_traditions.txt
Characters of this culture
tradition_maritime_way_of_life· game/common/culture/traditions/tgp_traditions.txt
Characters of this culture
tradition_maritime_mercantilism· game/common/culture/traditions/00_realm_traditions.txt
Innovations (1)

Bulkheads-45
Characters of this culture
innovation_bulkheads· game/common/culture/innovations/tgp_innovations.txt
Laws (1)
Explorers-45
Camp Purpose · Rulers with this law
camp_purpose_explorers· game/common/laws/00_realm_laws.txt
Governments (1)
Wanua-45
Rulers with this government
wanua_government· game/common/governments/00_government_types.txt
Source: game/common/culture/innovations/tgp_innovations.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/01_fp1_traditions.txt, game/common/culture/traditions/tgp_traditions.txt, game/common/governments/00_government_types.txt, game/common/laws/00_realm_laws.txt and the English localisation, Crusader Kings III 1.20.1.2. Building chains are shown once, at their strongest level, with the range over their levels. Title rank = the modifier every ruler gets for their highest title (common/modifiers/00_basic_modifiers.txt). Values written as a named script value are worked out from game/common/script_values; values that need a live character and effects that come only from events are not listed.