CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Coat of arms of Tripolitania

Titular kingdom

Tripolitania

A titular kingdom of patch 1.20.1.2: no de jure land of its own. Below: how it is formed, its coat of arms and its title ID.

give_title k_tripolitania

The titular kingdom of Tripolitania (title ID k_tripolitania) is in Crusader Kings III. It has no de jure land and is formed through the decision Restore Carthage. Console: give_title k_tripolitania. Patch 1.20.1.2, from game/common/landed_titles/00_landed_titles.txt and game/common/defines/00_defines.txt.

Quick answers (1)
How do you form Tripolitania in CK3?
Tripolitania has no de jure land and is formed through the decision Restore Carthage.

How to form Tripolitania

The decision that hands it over

Their effects make someone the holder of k_tripolitania — read from common/decisions, the scripted effects they call and the events they fire. Some hand it to another character the decision names.

  • Restore Carthage

    Restore the glory of the Carthaginian Empire

    • Is an Independent Ruler
    • Highest held Title is less than Empire Rank
    • Prestige level at least 4
    Gold1,200Gold

Create it from the title view

Tripolitania has no de jure land, so the title window answers “Tripolitania does not have any De Jure Counties.” — it comes through the decisions above.

Extra conditions written for Tripolitania

  • If

    • One of these

      • Game rule set to “Enabled”
      • or

        Game rule set to “Enabled, Headless Exempt”

    Then

  • If

    • If game rule set to “AI Only”: Is played by the AI
    • Else, if game rule set to “Player Only”: Is played by a person
    • Otherwise:
      • always = yes
    • Highest held Title is at most Kingdom Rank

    Then

    • Depending on has game rule:
      • When has game rule is title creation imperial power projection any power advantage: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
      • When has game rule is title creation imperial power projection hard power only: Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
      • When has game rule is title creation imperial power projection soft power only: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler
      • When has game rule is title creation imperial power projection hard power only strict:
        • Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
        • Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every Empire which shares any De Jure territory in your Realm
      • When has game rule is title creation imperial power projection any power strict:
        • Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
        • Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every Empire which shares any De Jure territory in your Realm: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
      • In any other case:
        • always = yes

Usurping a kingdom costs 500 gold and gives 400 prestige; destroying one costs 800 prestige and 50 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/landed_titles/00_landed_titles.txt, common/decisions.

Coat of arms of Tripolitania

Tripolitania coat of arms

The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms

Show the code
k_tripolitania={
	pattern="pattern_solid.dds"
	color1=rgb { 55 26 89 }
	color2="white"
	color3="black"
	color4="blue"
	colored_emblem={
		color1="white"
		color2="blue"
		texture="ce_religion_islam_asharism.dds"
		instance={
			scale={ 0.900000 0.900000 }
			rotation=271
		}
	}
}

Source: game/common/landed_titles/00_landed_titles.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.

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