CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Titular kingdom

Mann and the Isles

A titular kingdom of patch 1.20.1.2: no de jure land of its own. Below: how it is formed, its coat of arms and its title ID.

give_title k_mann_the_isles

The titular kingdom of Mann and the Isles (title ID k_mann_the_isles) is in Crusader Kings III. It has no de jure land and is formed through the decision Elevate the Kingdom of Mann & the Isles. Console: give_title k_mann_the_isles. Patch 1.20.1.2, from game/common/landed_titles/00_landed_titles.txt and game/common/defines/00_defines.txt.

Quick answers (1)
How do you form Mann and the Isles in CK3?
Mann and the Isles has no de jure land and is formed through the decision Elevate the Kingdom of Mann & the Isles.

How to form Mann and the Isles

The decision that hands it over

Their effects make someone the holder of k_mann_the_isles — read from common/decisions, the scripted effects they call and the events they fire. Some hand it to another character the decision names.

Create it from the title view

Mann and the Isles has no de jure land, so the title window answers “Mann and the Isles does not have any De Jure Counties.” — it comes through the decisions above.

Usurping a kingdom costs 500 gold and gives 400 prestige; destroying one costs 800 prestige and 50 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/decisions.

Coat of arms of Mann and the Isles

Mann and the Isles coat of arms

The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms

Show the code
k_mann_the_isles={
	pattern="pattern_solid.dds"
	color1="red"
	color2="white"
	colored_emblem={
		texture="ce_waves_02.dds"
		color1="blue"
		color2="red"
	}
	colored_emblem={
		texture="ce_axe_long.dds"
		color1="white"
		color2="yellow"
		instance={
			position={ 0.4 0.33 }
			rotation=-70
			scale={ 0.5 0.5 }
		}
	}
	colored_emblem={
		texture="ce_axe_long.dds"
		color1="white"
		color2="yellow"
		instance={
			position={ 0.6 0.33 }
			rotation=70
			scale={ -0.5 0.5 }
		}
	}
	colored_emblem={
		texture="ce_crown_head.dds"
		color1="yellow"
		color2="yellow"
		instance={
			position={ 0.5 0.16 }
			scale={ 0.35 0.35 }
		}
	}
	colored_emblem={
		texture="ce_triskelion.dds"
		color1="white"
		color2="yellow"
		instance={
			position={ 0.5 0.68 }
			scale={ 0.7 0.7 }
		}
	}
}

Source: game/common/landed_titles/00_landed_titles.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.

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