CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Coat of arms of Dai Viet

Titular empire

Dai Viet

A titular empire of patch 1.20.1.2: no de jure land of its own. Below: how it is formed, its coat of arms and its title ID.

give_title e_viet

The titular empire of Dai Viet (title ID e_viet) is in Crusader Kings III. It has no de jure land and is formed through the decision Found the Viet Empire. Console: give_title e_viet. Patch 1.20.1.2, from game/common/landed_titles/00_landed_titles.txt and game/common/defines/00_defines.txt.

Quick answers (1)
How do you form Dai Viet in CK3?
Dai Viet has no de jure land and is formed through the decision Found the Viet Empire.

How to form Dai Viet

The decision that hands it over

Their effects make someone the holder of e_viet — read from common/decisions, the scripted effects they call and the events they fire. Some hand it to another character the decision names.

  • Found the Viet Empire

    Dai Viet becomes a De Jure Empire

    • Is an Independent Ruler
    • Highest held Title is exactly Kingdom Rank
    • Holds Dai Viet
    Prestige2,000Prestige

Create it from the title view

Dai Viet has no de jure land, so the title window answers “Dai Viet does not have any De Jure Counties.” — it comes through the decisions above.

Extra conditions written for Dai Viet

  • If

    • One of these

      • Game rule set to “Enabled”
      • or

        Game rule set to “Enabled, Headless Exempt”

    Then

  • If

    • If game rule set to “AI Only”: Is played by the AI
    • Else, if game rule set to “Player Only”: Is played by a person
    • Otherwise:
      • always = yes
    • Highest held Title is at most Kingdom Rank

    Then

    • Depending on has game rule:
      • When has game rule is title creation imperial power projection any power advantage: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
      • When has game rule is title creation imperial power projection hard power only: Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
      • When has game rule is title creation imperial power projection soft power only: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler
      • When has game rule is title creation imperial power projection hard power only strict:
        • Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
        • Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every Empire which shares any De Jure territory in your Realm
      • When has game rule is title creation imperial power projection any power strict:
        • Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
        • Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every Empire which shares any De Jure territory in your Realm: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
      • In any other case:
        • always = yes

Usurping a empire costs 1,000 gold and gives 500 prestige; destroying one costs 1,200 prestige and 75 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/landed_titles/00_landed_titles.txt, common/decisions.

Coat of arms of Dai Viet

Dai Viet coat of arms

The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms

Show the code
e_viet={
	pattern="pattern_solid.dds"
	color1="yellow"
	color2="red"
	color3="yellow"
	colored_emblem={
		color1="yellow"
		texture="ce_seal_name_yue_8d8a.dds"
		instance={
			position={ 0.500000 0.72 }
			scale={ 0.46 0.46 }
		}
	}
	colored_emblem={
		color1="yellow"
		texture="ce_seal_name_da_5927.dds"
		instance={
			position={ 0.500000 0.28 }
			scale={ 0.46 0.46 }
		}
	}
	colored_emblem={
		color1="red"
		texture="ce_seal_pictorial_frame_oval_full.dds"
		instance={
			scale={ 0.8 1.000000 }
			depth=2.010000
			rotation=0
		}
	}
}

Source: game/common/landed_titles/00_landed_titles.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.

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