
Major decision · Major Decisions
Found the Viet Empire
Dai Viet becomes a De Jure Empire
One day, the northerners will tremble before the noble people they once dismissed as reliant bandits. I vow to unite them under a single banner.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (14 lines of game script)
culture ?= {
has_cultural_pillar = heritage_viet
}
is_playable_character = yes
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_created_dai_viet_empire
}
}
capital_province ?= {
geographical_region = custom_viet_lands
}
highest_held_title_tier <= tier_kingdomAs written in game/common/decisions/80_major_decisions_east_asia.txt.
Can be taken when (is_valid) (7 lines of game script)
top_liege = this highest_held_title_tier = tier_kingdom has_title = title:k_viet has_title = title:k_champa rule_title_creation_imperial_power_projection_title_creation_trigger = yes is_landed = yes is_available_adult = yes
As written in game/common/decisions/80_major_decisions_east_asia.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (37 lines of game script)
if = {
limit = {
is_ai = no
}
add_achievement_global_variable_effect = {
VARIABLE = achieved_ep4_14_daits_how_you_do_it_achievement
VALUE = yes
}
}
show_as_tooltip = {
form_dai_viet_empire_decision_scripted_effect = yes
}
save_scope_as = founder
trigger_event = {
id = major_decisions.4000
}
every_player = {
limit = {
this != root
is_within_diplo_range = {
CHARACTER = root
}
}
trigger_event = {
id = major_decisions.4001
}
}
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_created_dai_viet_empire
}
set_global_variable = {
name = flag_created_dai_viet_empire
value = scope:founder
}
}As written in game/common/decisions/80_major_decisions_east_asia.txt.
Source: game/common/decisions/80_major_decisions_east_asia.txt and the English localisation, Crusader Kings III 1.20.0.3.