

Empire
Samhan
The empire of Samhan in patch 1.20.1.2: 3 de jure kingdoms and 44 counties. Its capital is Gaeseong.
give_title e_goryeo
Samhan on the map at the start
On 867.1.1, no realm is called Samhan: its 44 de jure counties are held by 5 realms.
- Counties
- 44
- Development
- 208
Realms holding it
- Silla84% · 37
- Balhae9% · 4
- Yeongwon2% · 1
- Ulleong2% · 1
- Tamna2% · 1
Who holds its counties
- So-do (Wi)9% · 4
- Jeong-myeong (Kim)9% · 4
- Hak-sa (Bok)7% · 3
- Gyeong-ju (Kim)7% · 3
- Geung-hyu (Yi)7% · 3
- Gil (Yang)7% · 3
Holy sites (4)
Special buildings (4)
Byeokran Port · University · Hwangnyong Temple · Gongsanseong Fortress
On 1066.9.15, Goryeo is a realm of its own, ruled by Hwi (Wang). It holds 43 of its 44 de jure counties; one other realm holds the rest.
- Counties
- 44
- Development
- 369
Realms holding it
- Goryeo98% · 43
- Ulleong2% · 1
Who holds its counties
- Seok (Dongju Choe)9% · 4
- Mun-ui (Choe)9% · 4
- Geun (Kim)9% · 4
- Dae-chun (Yang)9% · 4
- Chung (Choe)7% · 3
- Jin-yu (Yi)7% · 3
Holy sites (4)
Special buildings (4)
Byeokran Port · University · Hwangnyong Temple · Gongsanseong Fortress
On 1178.10.1, Goryeo is a realm of its own, ruled by Jung-bu (Jeong). It holds all of its 44 de jure counties.
- Counties
- 44
- Development
- 640
Realms holding it
- Goryeo100% · 44
Who holds its counties
- Su-seong (Kim)9% · 4
- Gun-su (Kim)9% · 4
- Gwang-jin (Yi)9% · 4
- Jeong (Dongju Choe)7% · 3
- Do-hyu (Choe)7% · 3
- Rin (Yi)7% · 3
Cultures
- Goryeo100% · 44
Holy sites (4)
Special buildings (4)
Byeokran Port · University · Hwangnyong Temple · Gongsanseong Fortress
From the map data of each start date: history/titles and history/provinces (holders, development, culture, faith), common/religion/holy_site_types, common/buildings, common/bookmarks.
The empire of Samhan (title ID e_goryeo) has 3 de jure kingdoms in Crusader Kings III. To create it from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy; it is also formed through the decision Unite the Husamguk. Console: give_title e_goryeo. Patch 1.20.1.2, from game/common/landed_titles/05_goryeo.txt and game/common/defines/00_defines.txt.
Quick answers (1)
- How do you form Samhan in CK3?
- To create Samhan from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy; it is also formed through the decision Unite the Husamguk.
How to form Samhan
The decision that hands it over
Their effects make someone the holder of e_goryeo — read from common/decisions, the scripted effects they call and the events they fire. Some hand it to another character the decision names.
Unite the Husamguk
Unite the Later Three Kingdoms
- you has administrative government mechanic
- Highest held Title is less than Empire Rank
- one of: Holds Silla / Holds Goguryeo / Holds Baekje
500Piety
variesGold
variesTreasuryAll Under Heaven
Create it from the title view
- You need one of
- 2 kingdom titles
- 1 empire title
- 1 hegemony title
“You need one of the following:” · titles you hold or completely control (
CREATE_TITLE_OR_TIER_EMPIRE)- De jure counties
- Enough of its de jure counties: the window says “You only have … of … required Counties”. How many it asks for is worked out by the game's code, not written in the files.
- Cost
1,000goldDiscounts can bring it down to 200 gold at least (20% — what lowers it). Mandala rulers also need piety level 5 and pay 5,000 piety.
- You gain
500prestige75legitimacy
Extra conditions written for Samhan
If
- Your culture:
One of these
- The Culture has the Samhanic Cultural Pillar
or
Any parent culture: The Culture has the Samhanic Cultural Pillar
Then
- Samhanic Heritage Bureaucratic Realms must form Samhan via the Unite the Husamguk Decision
- Your culture:
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
None of these
- Your faith: Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
Then
If
Then
- Must be on good terms with the Head of Faith
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Else if
Then
One of these
- You are the Head of Faith
or
Head of Faith must have a positive Opinion of you
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Otherwise
- If game rule set to “Enabled”: A majority of Powerful Vassals must have a positive Opinion of you (…/…)
- If played by the AI:
If
Then
- Depending on has game rule:
- When has game rule is title creation imperial power projection any power advantage: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- When has game rule is title creation imperial power projection hard power only: Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
- When has game rule is title creation imperial power projection soft power only: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler
- When has game rule is title creation imperial power projection hard power only strict:
- When has game rule is title creation imperial power projection any power strict:
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every Empire which shares any De Jure territory in your Realm: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- In any other case:
always = yes
- Depending on has game rule:
Usurping a empire costs 1,000 gold and gives 500 prestige; destroying one costs 1,200 prestige and 75 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/landed_titles/05_goryeo.txt, common/decisions.


Samhan coat of arms
The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms
Show the code
e_goryeo={
pattern="pattern_solid.dds"
color1="yellow"
color2="green"
color3="blue"
colored_emblem={
color1="green"
texture="ce_seal_frame.dds"
instance={
scale={ 0.880000 0.880000 }
}
}
colored_emblem={
color1="green_light"
color2="blue"
color3="orange"
texture="ce_phoenix.dds"
instance={
scale={ 0.810000 0.810000 }
depth=1.010000
}
}
}De jure kingdoms of Samhan
Each one's de jure counties (common/landed_titles), biggest first, on the game's paper map.
How to use these IDs in the console
- In Steam, add
-debug_modeto the game's launch options (Properties → General). - In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
- Paste the command (
give_title e_goryeo) and press Enter. Using the console turns achievements off for that game.
Source: game/common/landed_titles/05_goryeo.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.






