Scripted trigger
would_judge_new_gallivanters_trigger
would_judge_new_gallivanters_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 846 (16 lines). No parameters.
would_judge_new_gallivanters_trigger is a scripted trigger in Crusader Kings III, written at line 846 of its file. It takes no parameters: would_judge_new_gallivanters_trigger = yes (or no). The game's script calls it in 1 place, among them Reject Inheritance (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
The comment above it in the file
Would this character lose opinion with you if you declared "screw that" to your family's titular duties?
What it checks
- Is an Adult
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
would_judge_new_gallivanters_trigger = {
NOR = {
# Traits that innately get it.
has_trait = gallivanter
has_trait = content
# Traits that probably get it if the situation merits it.
calc_true_if = {
amount >= 2
has_trait = compassionate
has_trait = lazy
has_trait = humble
has_trait = eccentric
}
}
is_adult = yes
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls would_judge_new_gallivanters_trigger.
Decisions (1)
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.