CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

would_judge_new_gallivanters_trigger

would_judge_new_gallivanters_trigger = yes

game/common/scripted_triggers/00_laamp_triggers.txt, line 846 (16 lines). No parameters.

would_judge_new_gallivanters_trigger is a scripted trigger in Crusader Kings III, written at line 846 of its file. It takes no parameters: would_judge_new_gallivanters_trigger = yes (or no). The game's script calls it in 1 place, among them Reject Inheritance (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.

The comment above it in the file

Would this character lose opinion with you if you declared "screw that" to your family's titular duties?

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
would_judge_new_gallivanters_trigger = {
	NOR = {
		# Traits that innately get it.
		has_trait = gallivanter
		has_trait = content
		# Traits that probably get it if the situation merits it.
		calc_true_if = {
			amount >= 2
			has_trait = compassionate
			has_trait = lazy
			has_trait = humble
			has_trait = eccentric
		}
	}
	is_adult = yes
}

As written in game/common/scripted_triggers/00_laamp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls would_judge_new_gallivanters_trigger.

Decisions (1)

Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?