CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

would_attempt_to_seduce_trigger

would_attempt_to_seduce_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_adultery_triggers.txt, line 15 (47 lines). Parameters: $CHARACTER$.

would_attempt_to_seduce_trigger is a scripted trigger in Crusader Kings III, written at line 15 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 5 places, among them A Meeting of Houses (event ep2_wedding.3400), Alone in the Dark (event tour_travel.3020) and Moonlit Confessions (event travel_events_oltner_2.1180). Patch 1.20.1.2, from game/common/scripted_triggers/00_adultery_triggers.txt.

What it checks

  • Is an Adult
  • Age at most 50
  • If

    • has_any_scripted_relation = $CHARACTER$

    Then

    • One of these

      • has_relation_potential_lover = $CHARACTER$
      • or

        has_relation_crush = $CHARACTER$
  • NOT = { is_consort_of = $CHARACTER$ }
  • One of these

    • is_scheming_against = { target = $CHARACTER$ type = seduce }
    • or

      is_scheming_against = { target = $CHARACTER$ type = courting }
    • or

      All of these

      • is_attracted_to_gender_of = $CHARACTER$
      • Does not have the Trait: Chaste
      • No relation:
      • One of these

        • trait_compatibility = { target = $CHARACTER$ value >= low_positive_trait_compatibility }
        • or

          $CHARACTER$.attraction >= medium_positive_attraction
  • would_attempt_to_seduce_incest_trigger = { CHARACTER = $CHARACTER$ }
  • would_attempt_to_seduce_married_trigger = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (47 lines of game script)
would_attempt_to_seduce_trigger = {
	is_adult = yes
	age <= 50
	# Already interested or not a relation
	trigger_if = {
		limit = { has_any_scripted_relation = $CHARACTER$ }
		OR = {
			has_relation_potential_lover = $CHARACTER$
			has_relation_crush = $CHARACTER$
		}
	}
	# Not married
	NOT = { is_consort_of = $CHARACTER$ }
	OR = {
		# Pre-existing schemes
		is_scheming_against = {
			target = $CHARACTER$
			type = seduce
		}
		is_scheming_against = {
			target = $CHARACTER$
			type = courting
		}
		AND = {
			# Sexuality
			is_attracted_to_gender_of = $CHARACTER$
			NOR = {
				# Proactive
				has_trait = chaste
				# Undevoted
				any_relation = { type = soulmate }
			}
			# Compatible or attractive
			OR = {
				trait_compatibility = {
					target = $CHARACTER$
					value >= low_positive_trait_compatibility
				}
				$CHARACTER$.attraction >= medium_positive_attraction
			}
		}
	}
	# Flouts the laws of decency
	would_attempt_to_seduce_incest_trigger = { CHARACTER = $CHARACTER$ }
	# Flouts the sanctity of marriage
	would_attempt_to_seduce_married_trigger = yes
}

As written in game/common/scripted_triggers/00_adultery_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls would_attempt_to_seduce_trigger.

Events (4)

Scripted triggers inside an event file (1)

  • suitably_flirty_knight

Source: game/common/scripted_triggers/00_adultery_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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