Scripted trigger · Wandering Nobles files
wayfarer_the_real_threat_trigger
wayfarer_the_real_threat_trigger = yesgame/common/scripted_triggers/06_bp3_triggers.txt, line 1 (8 lines). No parameters.
wayfarer_the_real_threat_trigger is a scripted trigger in Crusader Kings III, in the Wandering Nobles files, written at line 1 of its file. It takes no parameters: wayfarer_the_real_threat_trigger = yes (or no). The game's script calls it in 1 place, among them wayfarer_the_real_threat_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/06_bp3_triggers.txt.
What it checks
is_councillor_of = root- Is played by the AI
- Opinion of them less than 10
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
wayfarer_the_real_threat_trigger = {
is_councillor_of = root
is_ai = yes
opinion = {
target = root
value < 10
}
}As written in game/common/scripted_triggers/06_bp3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls wayfarer_the_real_threat_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/06_bp3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.