CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Wandering Nobles files

wayfarer_the_real_threat_trigger

wayfarer_the_real_threat_trigger = yes

game/common/scripted_triggers/06_bp3_triggers.txt, line 1 (8 lines). No parameters.

wayfarer_the_real_threat_trigger is a scripted trigger in Crusader Kings III, in the Wandering Nobles files, written at line 1 of its file. It takes no parameters: wayfarer_the_real_threat_trigger = yes (or no). The game's script calls it in 1 place, among them wayfarer_the_real_threat_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/06_bp3_triggers.txt.

What it checks

  • is_councillor_of = root
  • Is played by the AI
  • Opinion of them less than 10

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
wayfarer_the_real_threat_trigger = {
	is_councillor_of = root
	is_ai = yes
	opinion = {
		target = root
		value < 10
	}
}

As written in game/common/scripted_triggers/06_bp3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls wayfarer_the_real_threat_trigger.

Source: game/common/scripted_triggers/06_bp3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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