Scripted effect
wayfarer_the_real_threat_effect
wayfarer_the_real_threat_effect = { NUMBER = … }game/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 370 (10 lines). Parameters: $NUMBER$.
wayfarer_the_real_threat_effect is a scripted effect in Crusader Kings III, written at line 370 of its file. A call passes 1 parameter: NUMBER. The game's script calls it in 1 place, among them One Night in … (event journey_events.52). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
wayfarer_the_real_threat_effect = {
ordered_councillor = {
limit = {
wayfarer_the_real_threat_trigger = yes
}
order_by = wayfarer_the_real_threat_value
position = $NUMBER$
save_scope_as = threat_$NUMBER$
}
}As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls wayfarer_the_real_threat_effect.
Events (1)
- One Night in …
journey_events.52
Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.