CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

wayfarer_the_real_threat_effect

wayfarer_the_real_threat_effect = { NUMBER = … }

game/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 370 (10 lines). Parameters: $NUMBER$.

wayfarer_the_real_threat_effect is a scripted effect in Crusader Kings III, written at line 370 of its file. A call passes 1 parameter: NUMBER. The game's script calls it in 1 place, among them One Night in … (event journey_events.52). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (10 lines of game script)
wayfarer_the_real_threat_effect = {
	ordered_councillor = {
		limit = {
			wayfarer_the_real_threat_trigger = yes
		}
		order_by = wayfarer_the_real_threat_value
		position = $NUMBER$
		save_scope_as = threat_$NUMBER$
	}
}

As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls wayfarer_the_real_threat_effect.

Events (1)

Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?