CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

vassal_revocation_is_tyrannical_trigger

vassal_revocation_is_tyrannical_trigger = { VASSAL = … }

game/common/scripted_triggers/00_interaction_triggers.txt, line 208 (32 lines). Parameters: $VASSAL$.

vassal_revocation_is_tyrannical_trigger is a scripted trigger in Crusader Kings III, written at line 208 of its file. A call passes 1 parameter: VASSAL. The game's script calls it in 2 places, among them retract_vassal_interaction_effect (scripted effect) and vassal_revocation_tyranny_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.

What it checks

  • None of these

    • exists = scope:administrative_revocation
    • All of these

      • they has administrative government mechanic
      • $VASSAL$ = { government_has_mechanic = administrative }
    • has_revoke_title_reason = $VASSAL$
    • One of these

      • All of these

        • Their rite: The rite has Can revoke landed titles from Evil infidels without incurring Tyranny
        • Their faith:
          • faith_hostility_level = { target = $VASSAL$.faith value = faith_evil_level }
      • or

        All of these

        • Their rite: The rite has Can revoke landed titles from Hostile and Evil infidels without incurring Tyranny
        • Their faith:
          • faith_hostility_level = { target = $VASSAL$.faith value >= faith_hostile_level }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (32 lines of game script)
vassal_revocation_is_tyrannical_trigger = {
	NOR = {
		exists = scope:administrative_revocation
		AND = {
			government_has_mechanic = administrative
			$VASSAL$ = {
			 	government_has_mechanic = administrative
			}
		}
		has_revoke_title_reason = $VASSAL$
		OR = {
			AND = {
				rite = { rite_has_parameter = pluralism_righteous_revocation_tyranny_reduced }
				faith = {
					faith_hostility_level = {
						target = $VASSAL$.faith
						value = faith_evil_level
					}
				}
			}
			AND = {
				rite = { rite_has_parameter = pluralism_fundamentalist_revocation_tyranny_minimal }
				faith = {
					faith_hostility_level = {
						target = $VASSAL$.faith
						value >= faith_hostile_level
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_interaction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls vassal_revocation_is_tyrannical_trigger.

Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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