Scripted trigger
vassal_revocation_is_tyrannical_trigger
vassal_revocation_is_tyrannical_trigger = { VASSAL = … }game/common/scripted_triggers/00_interaction_triggers.txt, line 208 (32 lines). Parameters: $VASSAL$.
vassal_revocation_is_tyrannical_trigger is a scripted trigger in Crusader Kings III, written at line 208 of its file. A call passes 1 parameter: VASSAL. The game's script calls it in 2 places, among them retract_vassal_interaction_effect (scripted effect) and vassal_revocation_tyranny_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.
What it checks
None of these
exists = scope:administrative_revocationAll of these
- they has administrative government mechanic
$VASSAL$ = { government_has_mechanic = administrative }
has_revoke_title_reason = $VASSAL$One of these
or
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (32 lines of game script)
vassal_revocation_is_tyrannical_trigger = {
NOR = {
exists = scope:administrative_revocation
AND = {
government_has_mechanic = administrative
$VASSAL$ = {
government_has_mechanic = administrative
}
}
has_revoke_title_reason = $VASSAL$
OR = {
AND = {
rite = { rite_has_parameter = pluralism_righteous_revocation_tyranny_reduced }
faith = {
faith_hostility_level = {
target = $VASSAL$.faith
value = faith_evil_level
}
}
}
AND = {
rite = { rite_has_parameter = pluralism_fundamentalist_revocation_tyranny_minimal }
faith = {
faith_hostility_level = {
target = $VASSAL$.faith
value >= faith_hostile_level
}
}
}
}
}
}As written in game/common/scripted_triggers/00_interaction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls vassal_revocation_is_tyrannical_trigger.
Scripted effects (2)
Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.