Scripted trigger
valid_kingdom_for_diarch_to_demand_as_despotate_trigger
valid_kingdom_for_diarch_to_demand_as_despotate_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 569 (14 lines). No parameters.
valid_kingdom_for_diarch_to_demand_as_despotate_trigger is a scripted trigger in Crusader Kings III, written at line 569 of its file. It takes no parameters: valid_kingdom_for_diarch_to_demand_as_despotate_trigger = yes (or no). The game's script calls it in 1 place, among them Demand Private Despotate (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
- Title tier exactly Kingdom
is_landless_type_title = no- If not: Title already created: Not: Title already created
- Otherwise:
holder = scope:recipient
scope:recipient:completely_controls = scope:target
None of these
scope:recipient.capital_county:target_is_de_jure_liege_or_above = scope:target
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
valid_kingdom_for_diarch_to_demand_as_despotate_trigger = {
tier = tier_kingdom
is_landless_type_title = no
# Weird formatting for the sake of cleaner tooltips.
trigger_if = {
limit = { is_title_created = no }
is_title_created = no
}
trigger_else = { holder = scope:recipient }
scope:recipient = { completely_controls = scope:target }
NOT = {
scope:recipient.capital_county = { target_is_de_jure_liege_or_above = scope:target }
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls valid_kingdom_for_diarch_to_demand_as_despotate_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.