CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

valid_holy_war_incited_attacker_trigger

valid_holy_war_incited_attacker_trigger = { RECIPIENT = … }

game/common/scripted_triggers/pam_scripted_triggers.txt, line 4087 (62 lines). Parameters: $RECIPIENT$.

valid_holy_war_incited_attacker_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 4087 of its file. A call passes 1 parameter: RECIPIENT. The game's script calls it in 2 places, among them Incite Holy War (interaction) and pam_christian_situation_hof_incite_holy_war_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • Highest held Title is at least County Rank
  • Is at not War
  • Is landed
  • Gold more than 0
  • Is available (not imprisoned, not incapable)
  • current_military_strength >= $RECIPIENT$.one_tenth_current_military_strength
  • Their government is not Adventurer
  • Their government is not Nomadic
  • Their government is not Celestial
  • Their government is not a Theocratic-type Government
  • NOT = { is_allied_to = $RECIPIENT$ }
  • NOT = { has_truce = $RECIPIENT$ }
  • NOT = { is_tributary_of = $RECIPIENT$.top_liege }
  • NOT = { is_tributary_of = $RECIPIENT$ }
  • NOT = { top_liege = $RECIPIENT$.top_liege }
  • NOT = { liege = $RECIPIENT$ }
  • NOT = { puppet:theological_agent_puppet ?= scope:puppet_or_actor }
  • NOT = { puppet:external_theological_agent_puppet ?= scope:puppet_or_actor }
  • None of these

    • Any liege or above:
      • is_at_war_with = $RECIPIENT$
  • Any character to title neighboring and across water county:
    • One of these

      • holder = $RECIPIENT$
      • or

        holder.top_liege = $RECIPIENT$
  • tgp_japan_offensive_wars_ban_trigger = yes
  • $RECIPIENT$ = { save_temporary_scope_as = defender }
  • If

    • scope:attacker › Any character struggle:
      • involvement = involved
      • is_struggle_type = iberian_struggle
    • scope:defender › Any character struggle:
      • involvement = involved
      • is_struggle_type = iberian_struggle

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (62 lines of game script)
valid_holy_war_incited_attacker_trigger = {
	highest_held_title_tier >= tier_county
	is_at_war = no
	is_landed = yes
	gold > 0

	is_available_quick = {
		alive = yes
		imprisoned = no
		incapable = no
	}
	current_military_strength >= $RECIPIENT$.one_tenth_current_military_strength
	NOR = {
		government_has_flag = government_is_landless_adventurer
		government_has_flag = government_is_nomadic
		government_has_flag = government_is_celestial
		government_has_flag = government_is_theocracy
		this = scope:puppet_or_actor
		this = $RECIPIENT$
		is_allied_to = $RECIPIENT$
		has_truce = $RECIPIENT$
		is_tributary_of = $RECIPIENT$.top_liege
		is_tributary_of = $RECIPIENT$
		top_liege = $RECIPIENT$.top_liege
		liege = $RECIPIENT$
		puppet:theological_agent_puppet ?= scope:puppet_or_actor
		puppet:external_theological_agent_puppet ?= scope:puppet_or_actor
	}
	NOT = {
		any_liege_or_above = {
			is_at_war_with = $RECIPIENT$
		}
	}
	any_character_to_title_neighboring_and_across_water_county = {
		OR = {
			holder = $RECIPIENT$
			holder.top_liege = $RECIPIENT$
		}
	}
	tgp_japan_offensive_wars_ban_trigger = yes
	$RECIPIENT$ = {
		save_temporary_scope_as = defender
	}
	save_temporary_scope_as = attacker
	trigger_if = {
		limit = {
			scope:attacker = {
				any_character_struggle = {
					involvement = involved
					is_struggle_type = iberian_struggle
				}
			}
			scope:defender = {
				any_character_struggle = {
					involvement = involved
					is_struggle_type = iberian_struggle
				}
			}
		}
		are_holy_wars_disabled_in_struggle_phase_trigger = yes
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls valid_holy_war_incited_attacker_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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