CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

valid_ghw_target_trigger

valid_ghw_target_trigger = { FAITH = … }

game/common/scripted_triggers/00_great_holy_war_triggers.txt, line 89 (21 lines). Parameters: $FAITH$.

valid_ghw_target_trigger is a scripted trigger in Crusader Kings III, written at line 89 of its file. A call passes 1 parameter: FAITH. The game's script calls it in 5 places, among them Call … (decision), Choose an Opponent (decision) and Enact a Bull (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_great_holy_war_triggers.txt.

What it checks

  • In de jure hierarchy (at least 5):
    • continue = { tier > tier_county }
    • Title tier exactly County
    • $FAITH$.main_rite = { … }
  • None of these

    • Any in de jure hierarchy:
      • continue = { tier > tier_county }
      • Title tier exactly County
      • $FAITH$.main_rite = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
valid_ghw_target_trigger = {
	exists = capital_vassal.capital_vassal
	any_in_de_jure_hierarchy = {
		continue = { tier > tier_county }
		tier = tier_county
		count >= 5
		$FAITH$.main_rite = {
			is_hostile_enough_for_holy_war_trigger = { RITE = prev.holder.top_liege.rite }
		}
	}
	NOT = {
		any_in_de_jure_hierarchy = {
			continue = { tier > tier_county }
			tier = tier_county
			$FAITH$.main_rite = {
				is_hostile_enough_for_holy_war_trigger = { RITE = prev.holder.top_liege.rite }
				prev.holder.top_liege.current_military_strength > { value = scope:faith_strength }
			}
		}
	}
}

As written in game/common/scripted_triggers/00_great_holy_war_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls valid_ghw_target_trigger.

Source: game/common/scripted_triggers/00_great_holy_war_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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