
Major decision · Major Decisions
Call …
Begin the Preparation Phase of an Undirected Great Holy War against a chosen Kingdom
The infidel holds land that should belong to the faithful. As Head of Faith, it falls to me to summon every righteous sword and reclaim a kingdom in the name of ….
Requirements
The lines the game itself shows for this decision's conditions:
- The Age of Crusades must have begun for your Religion
- Your Faith must have a Tenet that allows Great Holy Wars
- Your Faith must not already have an active Great Holy War
- There must be a valid hostile Kingdom to target
Shown to a character when (is_shown) (11 lines of game script)
is_ai = no
this = faith.religious_head
faith ?= {
has_doctrine_parameter = spiritual_head_of_faith
}
NAND = {
has_pam_dlc_trigger = yes
faith ?= {
has_papacy_trigger = yes
}
}As written in game/common/decisions/10_religious_decisions.txt.
Can be taken when (is_valid) (45 lines of game script)
custom_tooltip = {
text = launch_undirected_great_holy_war_decision_age_of_crusades_tt
religion = {
exists = var:variable_ghw_unlocked
}
}
custom_tooltip = {
text = launch_undirected_great_holy_war_decision_ghw_doctrines_tt
faith = {
faith_has_undirected_ghw_doctrines_trigger = yes
}
}
custom_description = {
text = great_holy_war_cooldown
NOT = {
faith = {
exists = var:variable_ghw_cooldown
}
}
}
custom_tooltip = {
text = launch_undirected_great_holy_war_decision_existing_ghw_tt
faith = {
NOT = {
exists = great_holy_war
}
}
}
custom_tooltip = {
text = launch_undirected_great_holy_war_decision_valid_target_tt
faith = {
save_temporary_scope_as = faith
save_temporary_scope_value_as = {
name = faith_strength
value = faith_military_strength
}
any_kingdom = {
valid_ghw_target_trigger = {
FAITH = scope:faith
}
}
}
}
is_available_adult = yes
is_imprisoned = noAs written in game/common/decisions/10_religious_decisions.txt.
Effects
- An Undirected Great Holy War begins its Preparation Phase against the selected Kingdom
Effect (19 lines of game script)
set_variable = {
name = player_ghw_launch
days = 1
}
if = {
limit = {
exists = scope:title
}
set_variable = {
name = player_ghw_target_kingdom
value = scope:title
}
}
show_as_tooltip = {
custom_tooltip = launch_undirected_great_holy_war_decision_effect_tt
}
faith = {
trigger_event = great_holy_war.0001
}As written in game/common/decisions/10_religious_decisions.txt.
Source: game/common/decisions/10_religious_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).