CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · Legends of the Dead files

valid_for_legendary_integration_e

valid_for_legendary_integration_e = yes

game/common/scripted_triggers/06_ce1_legend_triggers.txt, line 24 (25 lines). No parameters.

valid_for_legendary_integration_e is a scripted trigger in Crusader Kings III, in the Legends of the Dead files, written at line 24 of its file. It takes no parameters: valid_for_legendary_integration_e = yes (or no). The game's script calls it in 2 places, among them Exalt the Realm (decision) and Legendary Integration (event ce1_decision_events.1015). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/06_ce1_legend_triggers.txt.

What it checks

  • One of these

    • You must control the entirety of the Kingdom
    • or

      holder = root
  • The title is not already a De Jure part of your Primary Title

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (25 lines of game script)
valid_for_legendary_integration_e = {
	save_temporary_scope_as = title_to_check
	OR = {
		custom_tooltip = {
			text = control_the_entirity_of_title_tt
			AND = {
				de_jure_drift_progress = {
					target = root.primary_title
					value > 0
				}
				root = { completely_controls = scope:title_to_check }
			}
		}
		holder = root
	}
	custom_tooltip = {
		text = not_already_de_jure_your_title_tt
		NOR = {
			this = root.primary_title
			root.primary_title = {
				is_de_jure_liege_or_above_target = scope:title_to_check
			}
		}
	}
}

As written in game/common/scripted_triggers/06_ce1_legend_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls valid_for_legendary_integration_e.

Decisions (1)

Events (1)

Source: game/common/scripted_triggers/06_ce1_legend_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?