CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · Legends of the Dead files

valid_for_legendary_integration_d

valid_for_legendary_integration_d = yes

game/common/scripted_triggers/06_ce1_legend_triggers.txt, line 76 (26 lines). No parameters.

valid_for_legendary_integration_d is a scripted trigger in Crusader Kings III, in the Legends of the Dead files, written at line 76 of its file. It takes no parameters: valid_for_legendary_integration_d = yes (or no). The game's script calls it in 2 places, among them Expand the Realm (decision) and Legendary Integration (event ce1_decision_events.1010). Patch 1.20.1.2, from game/common/scripted_triggers/06_ce1_legend_triggers.txt.

What it checks

  • NOT = { kingdom ?= root.primary_title }
  • NOT = { empire ?= root.primary_title }
  • NOT = { hegemony ?= root.primary_title }
  • One of these

    • de_jure_drift_progress = { target = root.primary_title value > 0 }
    • or

      Their kingdom:
      • de_jure_drift_progress = { target = root.primary_title value > 0 }
    • or

      Their empire:
      • de_jure_drift_progress = { target = root.primary_title value > 0 }
    • or

      holder = root

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
valid_for_legendary_integration_d = {
	NOR = {
		kingdom ?= root.primary_title
		empire ?= root.primary_title
		hegemony ?= root.primary_title
	}
	OR = {
		de_jure_drift_progress = {
			target = root.primary_title
			value > 0
		}
		kingdom ?= {
			de_jure_drift_progress = {
				target = root.primary_title
				value > 0
			}
		}
		empire ?= {
			de_jure_drift_progress = {
				target = root.primary_title
				value > 0
			}
		}
		holder = root
	}
}

As written in game/common/scripted_triggers/06_ce1_legend_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls valid_for_legendary_integration_d.

Decisions (1)

Events (1)

Source: game/common/scripted_triggers/06_ce1_legend_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?