CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Friends and Foes files

valid_for_feud_events_with_target_trigger

valid_for_feud_events_with_target_trigger = { TARGET = … }

game/common/scripted_triggers/03_bp1_scripted_triggers.txt, line 40 (50 lines). Parameters: $TARGET$.

valid_for_feud_events_with_target_trigger is a scripted trigger in Crusader Kings III, in the Friends and Foes files, written at line 40 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 26 places, among them A … Enemy (event bp1_house_feud.0004), A … Honor (event bp1_house_feud.0013) and A … Pride (event bp1_house_feud.0014). Patch 1.20.1.2, from game/common/scripted_triggers/03_bp1_scripted_triggers.txt.

What it checks

  • valid_for_feud_events_trigger = yes
  • NOT = { house = $TARGET$.house }
  • If

    • Is landed
    • $TARGET$.house.house_head = { is_landed = yes }

    Then

    • tier_difference = { target = $TARGET$.house.house_head value >= -1 }
    • tier_difference = { target = $TARGET$.house.house_head value <= 1 }

    Otherwise

    • Highest held Title is at most Duchy Rank
    • NOT = { $TARGET$.house.house_head.highest_held_title_tier > tier_duchy }
  • NOT = { is_close_family_of = $TARGET$.house.house_head }
  • NOT = { has_any_good_relationship_with_character_trigger = { CHARACTER = $TARGET$.house.house_head } }
  • If

    a check the game hides

    Then

    • NOT = { this.house = $TARGET$.house.house_head.liege.house }
  • in_diplomatic_range = $TARGET$.house.house_head
  • $TARGET$.house.house_head = { save_temporary_scope_as = target_house_head_temp }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (50 lines of game script)
valid_for_feud_events_with_target_trigger = {
	# General checks
	valid_for_feud_events_trigger = yes
	# Victim House Head must exist
	exists = $TARGET$.house.house_head
	# Target House must be different
	NOT = { house = $TARGET$.house }
	# Ensure target is 'equal'
	trigger_if = {
		limit = {
			is_landed = yes
			$TARGET$.house.house_head = { is_landed = yes }
		}
		tier_difference = {
			target = $TARGET$.house.house_head
			value >= -1
		}
		tier_difference = {
			target = $TARGET$.house.house_head
			value <= 1
		}
	}
	trigger_else = {
		NOR = {
			highest_held_title_tier > tier_duchy
			$TARGET$.house.house_head.highest_held_title_tier > tier_duchy
		}
	}
	NOR = {
		# Is not part of same family as target House Head
		is_close_family_of = $TARGET$.house.house_head
		# Is not friendly with target House Head
		has_any_good_relationship_with_character_trigger = { CHARACTER = $TARGET$.house.house_head }
	}
	# Avoid starting Feuds between Vassals and Lieges, as they are not 'equals'
	trigger_if = {
		limit = { exists = $TARGET$.house.house_head.liege }
		NOR = {
			# Is not liege of target House Head
			this = $TARGET$.house.house_head.liege
			# Does not share house with target's liege
			this.house = $TARGET$.house.house_head.liege.house
		}
	}
	# Must be near target House Head
	in_diplomatic_range = $TARGET$.house.house_head
	# Save scopes for checking against
	save_temporary_scope_as = house_head_temp
	$TARGET$.house.house_head = { save_temporary_scope_as = target_house_head_temp }
}

As written in game/common/scripted_triggers/03_bp1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls valid_for_feud_events_with_target_trigger.

Events (18)

12 more

Scripted effects inside an event file (1)

  • mpo_nomad_events_1011_heir_resents_effect

Scripted triggers inside an event file (2)

  • house_feud_close_family_prison_trigger
  • house_feud_competing_claims_trigger

Source: game/common/scripted_triggers/03_bp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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