Scripted trigger · Friends and Foes files
valid_for_feud_events_trigger
valid_for_feud_events_trigger = yesgame/common/scripted_triggers/03_bp1_scripted_triggers.txt, line 29 (10 lines). No parameters.
valid_for_feud_events_trigger is a scripted trigger in Crusader Kings III, in the Friends and Foes files, written at line 29 of its file. It takes no parameters: valid_for_feud_events_trigger = yes (or no). The game's script calls it in 1 place, among them valid_for_feud_events_with_target_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/03_bp1_scripted_triggers.txt.
The comment above it in the file
General checks house head can start a feud
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
valid_for_feud_events_trigger = {
has_bp1_dlc_trigger = yes
# Must be House Head
is_house_head = yes
# Stop unlanded AI going crazy
is_playable_character = yes
is_available_adult = yes
# Save scopes for checking against
save_temporary_scope_as = house_head_temp
}As written in game/common/scripted_triggers/03_bp1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls valid_for_feud_events_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/03_bp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.