CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Friends and Foes files

valid_for_feud_events_trigger

valid_for_feud_events_trigger = yes

game/common/scripted_triggers/03_bp1_scripted_triggers.txt, line 29 (10 lines). No parameters.

valid_for_feud_events_trigger is a scripted trigger in Crusader Kings III, in the Friends and Foes files, written at line 29 of its file. It takes no parameters: valid_for_feud_events_trigger = yes (or no). The game's script calls it in 1 place, among them valid_for_feud_events_with_target_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/03_bp1_scripted_triggers.txt.

The comment above it in the file

General checks house head can start a feud

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (10 lines of game script)
valid_for_feud_events_trigger = {
	has_bp1_dlc_trigger = yes
	# Must be House Head
	is_house_head = yes
	# Stop unlanded AI going crazy
	is_playable_character = yes
	is_available_adult = yes
	# Save scopes for checking against
	save_temporary_scope_as = house_head_temp
}

As written in game/common/scripted_triggers/03_bp1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls valid_for_feud_events_trigger.

Source: game/common/scripted_triggers/03_bp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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