CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

valid_for_byz_governor_content_trigger

valid_for_byz_governor_content_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 102 (24 lines). No parameters.

valid_for_byz_governor_content_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 102 of its file. It takes no parameters: valid_for_byz_governor_content_trigger = yes (or no). The game's script calls it in 7 places, among them Crowded Lands (event ep3_emperor_yearly.2220), People of the Frontier (event ep3_emperor_yearly.2160) and The Emperor's Gold (event ep3_emperor_yearly.2200). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
valid_for_byz_governor_content_trigger = {
	has_ep3_dlc_trigger = yes
	is_governor = yes
	top_liege.culture = {
		OR = {
			has_cultural_pillar = heritage_byzantine
			has_cultural_pillar = heritage_caucasian
		}
	}
	top_liege = {
		OR = {
			is_roman_emperor_primary_title_trigger = yes
			AND = {
				culture = {
					OR = {
						this = culture:greek
						any_parent_culture_or_above = { this = culture:greek }
					}
				}
				highest_held_title_tier >= tier_empire
			}
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls valid_for_byz_governor_content_trigger.

Events (7)

1 more

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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