CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

valid_co_monarch_candidate_trigger

valid_co_monarch_candidate_trigger = { LIEGE = … }

game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 490 (41 lines). Parameters: $LIEGE$.

valid_co_monarch_candidate_trigger is a scripted trigger in Crusader Kings III, written at line 490 of its file. A call passes 1 parameter: LIEGE. The game's script calls it in 3 places, among them Elevate Co-Monarch (interaction), Grant Co-Monarch status (important action) and sort_co_monarch_candidates_to_list_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

What it checks

  • Is an Adult
  • is_child_of = $LIEGE$
  • Is not imprisoned
  • If is not a ruler:
    • is_courtier_of = $LIEGE$
  • Otherwise:
    • is_vassal_of = $LIEGE$
  • … is a … and not eligible for inheritance under your current Succession Laws
  • Their government is not unplayable
  • Their government is not a Theocratic-type Government
  • Their government is not Adventurer

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (41 lines of game script)
valid_co_monarch_candidate_trigger = {
	is_adult = yes
	is_child_of = $LIEGE$
	is_imprisoned = no
	trigger_if = {
		limit = { is_ruler = no }
		is_courtier_of = $LIEGE$
	}
	trigger_else = { is_vassal_of = $LIEGE$ }
	# Gender restrictions.
	custom_tooltip = {
		text = valid_co_monarch_candidate_trigger.tt.gender_wrong_for_co_rule
		OR = {
			AND = {
				is_female = yes
				$LIEGE$ = {
					OR = {
						has_realm_law = female_only_law
						has_realm_law = female_preference_law
					}
				}
			}
			AND = {
				is_male = yes
				$LIEGE$ = {
					OR = {
						has_realm_law = male_only_law
						has_realm_law = male_preference_law
					}
				}
			}
			$LIEGE$ = { has_realm_law = equal_law }
		}
	}
	# Prevent weird governments from taking place.
	NOR = {
		government_has_flag = government_is_republic
		government_has_flag = government_is_theocracy
		government_has_flag = government_is_landless_adventurer
	}
}

As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls valid_co_monarch_candidate_trigger.

Character interactions (1)

Important actions (1)

  • Grant Co-Monarch status

Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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