Scripted trigger
valid_co_emperor_candidate_trigger
valid_co_emperor_candidate_trigger = { LIEGE = … }game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 455 (34 lines). Parameters: $LIEGE$.
valid_co_emperor_candidate_trigger is a scripted trigger in Crusader Kings III, written at line 455 of its file. A call passes 1 parameter: LIEGE. The game's script calls it in 5 places, among them Declare me Co-Emperor (interaction), Elevate Co-Emperor (interaction) and Grant Co-Emperor status (important action). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
- Is an Adult
- Is not imprisoned
- Must be in same Realm
- Only Top Liege's Close Family and House Heads of Powerful Families may be Co-Emperors
- Does not have the Trait: Blind
- Does not have the Trait: Eunuch
- Does not have the Trait: Incapable
- Their government is not unplayable
- Their government is not a Theocratic-type Government
- Their government is not Adventurer
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (34 lines of game script)
valid_co_emperor_candidate_trigger = {
is_adult = yes
is_imprisoned = no
save_temporary_scope_as = co_emperor_temp
custom_tooltip = {
text = valid_co_emperor_candidate_liege_trigger
top_liege = $LIEGE$
}
custom_tooltip = {
text = valid_co_emperor_candidate_family_trigger
OR = {
is_close_or_extended_family_of = $LIEGE$
AND = {
house ?= {
OR = {
is_powerful_family = yes
is_dominant_family = yes
}
}
scope:co_emperor_temp = house.house_head
any_held_title = { is_noble_family_title = yes }
}
}
}
NOR = {
has_trait = blind
has_trait = eunuch
has_trait = incapable
# Prevent weird governments from taking place.
government_has_flag = government_is_republic
government_has_flag = government_is_theocracy
government_has_flag = government_is_landless_adventurer
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls valid_co_emperor_candidate_trigger.
Character interactions (2)
Important actions (2)
- Grant Co-Emperor status
- Grant Nominal Co-Emperor status
Scripted effects (1)
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.