CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

sort_co_emperor_candidates_to_list_effect

sort_co_emperor_candidates_to_list_effect = yes

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 2352 (16 lines). No parameters.

sort_co_emperor_candidates_to_list_effect is a scripted effect in Crusader Kings III, written at line 2352 of its file. It takes no parameters: sort_co_emperor_candidates_to_list_effect = yes. The game's script calls it in 1 place, among them Elevate Co-Emperor (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (16 lines of game script)
sort_co_emperor_candidates_to_list_effect = {
	scope:actor = {
		every_close_or_extended_family_member = {
			limit = {
				valid_co_emperor_candidate_trigger = { LIEGE = scope:actor }
			}
			add_to_list = characters
		}
		every_vassal = {
			limit = {
				valid_co_emperor_candidate_trigger = { LIEGE = scope:actor }
			}
			add_to_list = characters
		}
	}
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls sort_co_emperor_candidates_to_list_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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