Scripted effect
sort_co_emperor_candidates_to_list_effect
sort_co_emperor_candidates_to_list_effect = yesgame/common/scripted_effects/00_diarchy_scripted_effects.txt, line 2352 (16 lines). No parameters.
sort_co_emperor_candidates_to_list_effect is a scripted effect in Crusader Kings III, written at line 2352 of its file. It takes no parameters: sort_co_emperor_candidates_to_list_effect = yes. The game's script calls it in 1 place, among them Elevate Co-Emperor (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (16 lines of game script)
sort_co_emperor_candidates_to_list_effect = {
scope:actor = {
every_close_or_extended_family_member = {
limit = {
valid_co_emperor_candidate_trigger = { LIEGE = scope:actor }
}
add_to_list = characters
}
every_vassal = {
limit = {
valid_co_emperor_candidate_trigger = { LIEGE = scope:actor }
}
add_to_list = characters
}
}
}As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls sort_co_emperor_candidates_to_list_effect.
Character interactions (1)
Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.