CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

tropical_seasons_region_trigger

tropical_seasons_region_trigger = yes

game/common/scripted_triggers/00_weather_triggers.txt, line 104 (9 lines). No parameters.

tropical_seasons_region_trigger is a scripted trigger in Crusader Kings III, written at line 104 of its file. It takes no parameters: tropical_seasons_region_trigger = yes (or no). The game's script calls it in 6 places, among them … in … (event bp3_roaming.0110), A … of Legends (event bp3_roaming.0120) and Arrival (event bp3_roaming.0005). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.

What it checks

  • One of these

    • Is in the Western Africa region
    • or

      Is in the Eastern Africa region
    • or

      Is in the Deccan India region
    • or

      Is in the China region
    • or

      Is in the Southeast Asia region

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
tropical_seasons_region_trigger = {
	OR = {
		geographical_region = world_africa_west
		geographical_region = world_africa_east
		geographical_region = world_india_deccan
		geographical_region = world_asia_china
		geographical_region = world_asia_southeast
	}
}

As written in game/common/scripted_triggers/00_weather_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tropical_seasons_region_trigger.

Events (3)

Customizable localization (1)

  • RoamingLegendaryBeastProvinceWeather

Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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