Scripted trigger
tropical_seasons_region_trigger
tropical_seasons_region_trigger = yesgame/common/scripted_triggers/00_weather_triggers.txt, line 104 (9 lines). No parameters.
tropical_seasons_region_trigger is a scripted trigger in Crusader Kings III, written at line 104 of its file. It takes no parameters: tropical_seasons_region_trigger = yes (or no). The game's script calls it in 6 places, among them … in … (event bp3_roaming.0110), A … of Legends (event bp3_roaming.0120) and Arrival (event bp3_roaming.0005). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.
What it checks
One of these
- Is in the Western Africa region
or
Is in the Eastern Africa regionor
Is in the Deccan India regionor
Is in the China regionor
Is in the Southeast Asia region
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
tropical_seasons_region_trigger = {
OR = {
geographical_region = world_africa_west
geographical_region = world_africa_east
geographical_region = world_india_deccan
geographical_region = world_asia_china
geographical_region = world_asia_southeast
}
}As written in game/common/scripted_triggers/00_weather_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tropical_seasons_region_trigger.
Events (3)
- … in …
bp3_roaming.0110 - A … of Legends
bp3_roaming.0120 - Arrival
bp3_roaming.0005
Scripted triggers (2)
Customizable localization (1)
- RoamingLegendaryBeastProvinceWeather
Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.