CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Tours and Tournaments files

tournament_pertinent_contestant_trigger

tournament_pertinent_contestant_trigger = yes

game/common/scripted_triggers/04_ep2_tournament_triggers.txt, line 486 (19 lines). No parameters.

tournament_pertinent_contestant_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 486 of its file. It takes no parameters: tournament_pertinent_contestant_trigger = yes (or no). The game's script calls it in 5 places, among them … …: … and … (event contest_events.0810), …: Endgame (event contest_events.0873) and …: Steel on Steel (event contest_events.0872). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_tournament_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
tournament_pertinent_contestant_trigger = {
	OR = {
		root.var:contest_murder_attempt ?= this
		has_any_good_relationship_with_character_trigger = { CHARACTER = root }
		has_any_bad_relationship_with_character_trigger = { CHARACTER = root }
		is_consort_of = root
		is_close_family_of = root
		AND = {
			has_court_position = champion_court_position
			liege = root
		}
		is_knight_of = root
		AND = {
			exists = root.house
			house ?= root.house
		}
		root.var:tournament_wager_target ?= this
	}
}

As written in game/common/scripted_triggers/04_ep2_tournament_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_pertinent_contestant_trigger.

Events (5)

Source: game/common/scripted_triggers/04_ep2_tournament_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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