Scripted trigger
title_counts_towards_too_many_duchies_trigger
title_counts_towards_too_many_duchies_trigger = yesgame/common/scripted_triggers/00_title_triggers.txt, line 111 (4 lines). No parameters.
title_counts_towards_too_many_duchies_trigger is a scripted trigger in Crusader Kings III, written at line 111 of its file. It takes no parameters: title_counts_towards_too_many_duchies_trigger = yes (or no). The game's script calls it in 3 places, among them Grant Titles (interaction), Too many held Duchies (important action) and has_too_many_held_duchies_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_title_triggers.txt.
What it checks
- Title tier exactly Duchy
- Not: Is Titular Title
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
title_counts_towards_too_many_duchies_trigger = {
tier = tier_duchy
is_titular = no
}As written in game/common/scripted_triggers/00_title_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls title_counts_towards_too_many_duchies_trigger.
Character interactions (1)
Important actions (1)
- Too many held Duchies
Scripted triggers (1)
Source: game/common/scripted_triggers/00_title_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.