Scripted trigger
has_too_many_held_duchies_trigger
has_too_many_held_duchies_trigger = yesgame/common/scripted_triggers/00_title_triggers.txt, line 103 (7 lines). No parameters.
has_too_many_held_duchies_trigger is a scripted trigger in Crusader Kings III, written at line 103 of its file. It takes no parameters: has_too_many_held_duchies_trigger = yes (or no). The game's script calls it in 2 places, among them Grant Titles (interaction) and Too many held Duchies (important action). Patch 1.20.1.2, from game/common/scripted_triggers/00_title_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
has_too_many_held_duchies_trigger = {
highest_held_title_tier >= tier_kingdom
any_held_title = {
count >= 3
title_counts_towards_too_many_duchies_trigger = yes
}
}As written in game/common/scripted_triggers/00_title_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_too_many_held_duchies_trigger.
Character interactions (1)
Important actions (1)
- Too many held Duchies
Source: game/common/scripted_triggers/00_title_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.