CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_too_many_held_duchies_trigger

has_too_many_held_duchies_trigger = yes

game/common/scripted_triggers/00_title_triggers.txt, line 103 (7 lines). No parameters.

has_too_many_held_duchies_trigger is a scripted trigger in Crusader Kings III, written at line 103 of its file. It takes no parameters: has_too_many_held_duchies_trigger = yes (or no). The game's script calls it in 2 places, among them Grant Titles (interaction) and Too many held Duchies (important action). Patch 1.20.1.2, from game/common/scripted_triggers/00_title_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
has_too_many_held_duchies_trigger = {
	highest_held_title_tier >= tier_kingdom
	any_held_title = {
		count >= 3
		title_counts_towards_too_many_duchies_trigger = yes
	}
}

As written in game/common/scripted_triggers/00_title_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_too_many_held_duchies_trigger.

Character interactions (1)

Important actions (1)

  • Too many held Duchies

Source: game/common/scripted_triggers/00_title_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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