CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

this_is_spiritual_society_trigger

this_is_spiritual_society_trigger = yes

game/common/scripted_triggers/00_elective_triggers.txt, line 77 (23 lines). No parameters.

this_is_spiritual_society_trigger is a scripted trigger in Crusader Kings III, written at line 77 of its file. It takes no parameters: this_is_spiritual_society_trigger = yes (or no). The game's script calls it in 4 places, among them elector_voting_pattern_circumstances_feudal_elective_modifier (scripted modifier), elector_voting_pattern_circumstances_gaelic_elective_modifier (scripted modifier) and elector_voting_pattern_circumstances_tribal_elective_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/00_elective_triggers.txt.

What it checks

  • Their rite:
    • The rite does not have the tenet Sanctioned False Conversions
    • The rite does not have the tenet Hedonism
    • The rite does not have the tenet Carnal Exaltation
    • The rite does not have the tenet Exaltation of Pain
    • The rite does not have the tenet Pursuit of Power
  • One of these

    • Their rite:
      • One of these

        • The rite has the tenet Inner Journey
        • or

          The rite has the tenet Asceticism
        • or

          The rite has the tenet Literalism
        • or

          The rite has the tenet Esotericism
        • or

          The rite has the tenet Astrology
    • or

      Their faith:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
this_is_spiritual_society_trigger = {
	rite = {
		NOR = {
			rite_has_tenet = tenet_false_conversion_sanction
			rite_has_tenet = tenet_hedonistic
			rite_has_tenet = tenet_carnal_exaltation
			rite_has_tenet = tenet_exaltation_of_pain
			rite_has_tenet = tenet_pursuit_of_power
		}
	}
	OR = {
		rite = {
			OR = {
				rite_has_tenet = tenet_inner_journey
				rite_has_tenet = tenet_asceticism
				rite_has_tenet = tenet_literalism
				rite_has_tenet = tenet_esotericism
				rite_has_tenet = tenet_astrology
			}
		}
		faith = { faith_has_monasticism_trigger = yes }
	}
}

As written in game/common/scripted_triggers/00_elective_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls this_is_spiritual_society_trigger.

Scripted modifiers (AI weights) (4)

  • elector_voting_pattern_circumstances_feudal_elective_modifier
  • elector_voting_pattern_circumstances_gaelic_elective_modifier
  • elector_voting_pattern_circumstances_tribal_elective_modifier
  • elector_voting_pattern_traits_feudal_elective_modifier

Source: game/common/scripted_triggers/00_elective_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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