Scripted trigger
this_is_spiritual_society_trigger
this_is_spiritual_society_trigger = yesgame/common/scripted_triggers/00_elective_triggers.txt, line 77 (23 lines). No parameters.
this_is_spiritual_society_trigger is a scripted trigger in Crusader Kings III, written at line 77 of its file. It takes no parameters: this_is_spiritual_society_trigger = yes (or no). The game's script calls it in 4 places, among them elector_voting_pattern_circumstances_feudal_elective_modifier (scripted modifier), elector_voting_pattern_circumstances_gaelic_elective_modifier (scripted modifier) and elector_voting_pattern_circumstances_tribal_elective_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/00_elective_triggers.txt.
What it checks
- Their rite:
One of these
- Their rite:
One of these
- The rite has the tenet Inner Journey
or
The rite has the tenet Asceticismor
The rite has the tenet Literalismor
The rite has the tenet Esotericismor
The rite has the tenet Astrology
or
Their faith:
- Their rite:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
this_is_spiritual_society_trigger = {
rite = {
NOR = {
rite_has_tenet = tenet_false_conversion_sanction
rite_has_tenet = tenet_hedonistic
rite_has_tenet = tenet_carnal_exaltation
rite_has_tenet = tenet_exaltation_of_pain
rite_has_tenet = tenet_pursuit_of_power
}
}
OR = {
rite = {
OR = {
rite_has_tenet = tenet_inner_journey
rite_has_tenet = tenet_asceticism
rite_has_tenet = tenet_literalism
rite_has_tenet = tenet_esotericism
rite_has_tenet = tenet_astrology
}
}
faith = { faith_has_monasticism_trigger = yes }
}
}As written in game/common/scripted_triggers/00_elective_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls this_is_spiritual_society_trigger.
Scripted modifiers (AI weights) (4)
- elector_voting_pattern_circumstances_feudal_elective_modifier
- elector_voting_pattern_circumstances_gaelic_elective_modifier
- elector_voting_pattern_circumstances_tribal_elective_modifier
- elector_voting_pattern_traits_feudal_elective_modifier
Source: game/common/scripted_triggers/00_elective_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.