Scripted trigger · All Under Heaven files
tgp_natural_disaster_councillor_available_for_task_trigger
tgp_natural_disaster_councillor_available_for_task_trigger = yesgame/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt, line 36 (11 lines). No parameters.
tgp_natural_disaster_councillor_available_for_task_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 36 of its file. It takes no parameters: tgp_natural_disaster_councillor_available_for_task_trigger = yes (or no). The game's script calls it in 38 places, among them Aid Stargazer (council task), Aid Stargazer (council task) and Aid Stargazer (council task). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.
What it checks
- Your Steward is busy managing Natural Disaster recovery efforts. Complete the Disaster Relief Great Project to make them available again.
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
tgp_natural_disaster_councillor_available_for_task_trigger = {
custom_tooltip = {
text = "councillor_busy_managing_disaster"
NOT = {
any_great_project = {
exists = var:managing_councillor
var:managing_councillor = scope:councillor
}
}
}
}As written in game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_natural_disaster_councillor_available_for_task_trigger.
Council tasks (37)
- Aid Stargazer
- Aid Stargazer
- Aid Stargazer
- Aid Stargazer
- Collect Taxes
- Convince De Jure Territory
31 more
- Domestic Affairs
- Domestic Affairs
- Domestic Affairs
- Domestic Affairs
- Exploit Lands
- Exploit Lands
- Exploit Lands
- Exploit Lands
- Explore Cultures
- Explore Cultures
- Explore Cultures
- Explore Cultures
- Increase Control
- Increase Control
- Increase Control
- Increase Control
- Increase Development in County
- Manage Fertility
- Manage Fertility
- Manage Fertility
- Manage Fertility
- Organize Raiders
- Organize Raiders
- Organize Raiders
- Organize Raiders
- Promote Cultural Acceptance
- Promote Culture
- Support Herders
- Support Herders
- Support Herders
- Support Herders
Scripted triggers (1)
Source: game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.