CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

tgp_natural_disaster_councillor_available_for_task_trigger

tgp_natural_disaster_councillor_available_for_task_trigger = yes

game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt, line 36 (11 lines). No parameters.

tgp_natural_disaster_councillor_available_for_task_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 36 of its file. It takes no parameters: tgp_natural_disaster_councillor_available_for_task_trigger = yes (or no). The game's script calls it in 38 places, among them Aid Stargazer (council task), Aid Stargazer (council task) and Aid Stargazer (council task). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
tgp_natural_disaster_councillor_available_for_task_trigger = {
	custom_tooltip = {
		text = "councillor_busy_managing_disaster"
		NOT = {
			any_great_project = {
				exists = var:managing_councillor
				var:managing_councillor = scope:councillor
			}
		}
	}
}

As written in game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_natural_disaster_councillor_available_for_task_trigger.

Council tasks (37)

  • Aid Stargazer
  • Aid Stargazer
  • Aid Stargazer
  • Aid Stargazer
  • Collect Taxes
  • Convince De Jure Territory
31 more
  • Domestic Affairs
  • Domestic Affairs
  • Domestic Affairs
  • Domestic Affairs
  • Exploit Lands
  • Exploit Lands
  • Exploit Lands
  • Exploit Lands
  • Explore Cultures
  • Explore Cultures
  • Explore Cultures
  • Explore Cultures
  • Increase Control
  • Increase Control
  • Increase Control
  • Increase Control
  • Increase Development in County
  • Manage Fertility
  • Manage Fertility
  • Manage Fertility
  • Manage Fertility
  • Organize Raiders
  • Organize Raiders
  • Organize Raiders
  • Organize Raiders
  • Promote Cultural Acceptance
  • Promote Culture
  • Support Herders
  • Support Herders
  • Support Herders
  • Support Herders

Source: game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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