CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

tgp_natural_disaster_character_is_valid_vassal_participant

tgp_natural_disaster_character_is_valid_vassal_participant = yes

game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt, line 111 (17 lines). No parameters.

tgp_natural_disaster_character_is_valid_vassal_participant is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 111 of its file. It takes no parameters: tgp_natural_disaster_character_is_valid_vassal_participant = yes (or no). The game's script calls it in 2 places, among them … Earthquake (situation) and … Flood (situation). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
tgp_natural_disaster_character_is_valid_vassal_participant = {
	OR = { # permits vassals and landless adventurers to contribute, but doesn't give them their own project
		is_independent_ruler = no
		is_landed = no
	}
	highest_held_title_tier >= tier_county
	# Remove adventurers who leave the area
	trigger_if = {
		limit = {
			exists = domicile
			is_independent_ruler = yes
		}
		domicile.domicile_location.county ?= {
			any_county_situation = { this = scope:situation }
		}
	}
}

As written in game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_natural_disaster_character_is_valid_vassal_participant.

Source: game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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