CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

tgp_natural_disaster_character_is_affected_by_any_imminent_disaster_trigger

tgp_natural_disaster_character_is_affected_by_any_imminent_disaster_trigger = yes

game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt, line 103 (7 lines). No parameters.

tgp_natural_disaster_character_is_affected_by_any_imminent_disaster_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 103 of its file. It takes no parameters: tgp_natural_disaster_character_is_affected_by_any_imminent_disaster_trigger = yes (or no). The game's script calls it in 1 place, among them Enter Seclusion (decision). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
tgp_natural_disaster_character_is_affected_by_any_imminent_disaster_trigger = {
	any_character_situation = {
		tgp_natural_disaster_situation_is_disaster_trigger = yes
		tpg_character_in_any_situation_sub_region_trigger = yes
		NOT = { situation_current_phase = recovery }
	}
}

As written in game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_natural_disaster_character_is_affected_by_any_imminent_disaster_trigger.

Decisions (1)

Source: game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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