Scripted trigger · All Under Heaven files
tgp_natural_disaster_character_is_affected_by_any_imminent_disaster_trigger
tgp_natural_disaster_character_is_affected_by_any_imminent_disaster_trigger = yesgame/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt, line 103 (7 lines). No parameters.
tgp_natural_disaster_character_is_affected_by_any_imminent_disaster_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 103 of its file. It takes no parameters: tgp_natural_disaster_character_is_affected_by_any_imminent_disaster_trigger = yes (or no). The game's script calls it in 1 place, among them Enter Seclusion (decision). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.
What it checks
- Any character situation:
tgp_natural_disaster_situation_is_disaster_trigger = yestpg_character_in_any_situation_sub_region_trigger = yesNOT = { situation_current_phase = recovery }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
tgp_natural_disaster_character_is_affected_by_any_imminent_disaster_trigger = {
any_character_situation = {
tgp_natural_disaster_situation_is_disaster_trigger = yes
tpg_character_in_any_situation_sub_region_trigger = yes
NOT = { situation_current_phase = recovery }
}
}As written in game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_natural_disaster_character_is_affected_by_any_imminent_disaster_trigger.
Decisions (1)
Source: game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.