Scripted trigger · All Under Heaven files
tgp_japan_cadet_creates_dynasty_trigger
tgp_japan_cadet_creates_dynasty_trigger = yesgame/common/scripted_triggers/10_tgp_japan_triggers.txt, line 682 (7 lines). No parameters.
tgp_japan_cadet_creates_dynasty_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 682 of its file. It takes no parameters: tgp_japan_cadet_creates_dynasty_trigger = yes (or no). The game's script calls it in 2 places, among them Establish Sōryō Fief (decision) and japan_establish_house_fief_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
tgp_japan_cadet_creates_dynasty_trigger = {
NOR = {
this = dynasty.dynast
this = house.house_head
}
dynasty.dynast ?= { government_has_mechanic = administrative }
}As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_japan_cadet_creates_dynasty_trigger.
Decisions (1)
Scripted effects (1)
Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.