Scripted trigger · All Under Heaven files
tgp_has_cultural_naming_in_chinese
tgp_has_cultural_naming_in_chinese = yesgame/common/scripted_triggers/10_tgp_triggers.txt, line 1005 (22 lines). No parameters.
tgp_has_cultural_naming_in_chinese is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 1005 of its file. It takes no parameters: tgp_has_cultural_naming_in_chinese = yes (or no). The game's script calls it in 1 place, among them tgp_has_unique_chinese_naming (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_triggers.txt.
What it checks
One of these
- Their Culture has the Viet Cultural Pillar
or
Their Culture has the Japonic Cultural Pillaror
Their Culture has the Tibetan Cultural Pillaror
Their Culture has the Buyeo Cultural Pillaror
Their Culture has the Samhanic Cultural Pillaror
has_name_list = name_list_jurchenor
Their Culture has the Mongolic Cultural Pillaror
culture_is_or_has_ancestor_trigger = { CULTURE = culture:bouxcuengh }or
culture_is_or_has_ancestor_trigger = { CULTURE = culture:bai }or
culture_is_or_has_ancestor_trigger = { CULTURE = culture:yi }or
culture_is_or_has_ancestor_trigger = { CULTURE = culture:tai }or
culture_is_or_has_ancestor_trigger = { CULTURE = culture:yughur }or
culture_is_or_has_ancestor_trigger = { CULTURE = culture:uyghur }or
Their Culture has the Hmongic Cultural Pillaror
culture_is_or_has_ancestor_trigger = { CULTURE = culture:cham }or
Their Culture has the Eastern Roman Cultural Pillaror
culture_is_or_has_ancestor_trigger = { CULTURE = culture:roman }or
culture_is_or_has_ancestor_trigger = { CULTURE = culture:avar }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
tgp_has_cultural_naming_in_chinese = {
OR = {
has_cultural_pillar = heritage_viet
has_cultural_pillar = heritage_japonic
has_cultural_pillar = heritage_tibetan
has_cultural_pillar = heritage_buyeo
has_cultural_pillar = heritage_korean
has_name_list = name_list_jurchen
has_cultural_pillar = heritage_mongolic
culture_is_or_has_ancestor_trigger = { CULTURE = culture:bouxcuengh }
culture_is_or_has_ancestor_trigger = { CULTURE = culture:bai }
culture_is_or_has_ancestor_trigger = { CULTURE = culture:yi }
culture_is_or_has_ancestor_trigger = { CULTURE = culture:tai }
culture_is_or_has_ancestor_trigger = { CULTURE = culture:yughur }
culture_is_or_has_ancestor_trigger = { CULTURE = culture:uyghur }
has_cultural_pillar = heritage_hmongic
culture_is_or_has_ancestor_trigger = { CULTURE = culture:cham }
has_cultural_pillar = heritage_byzantine
culture_is_or_has_ancestor_trigger = { CULTURE = culture:roman }
culture_is_or_has_ancestor_trigger = { CULTURE = culture:avar }
}
}As written in game/common/scripted_triggers/10_tgp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_has_cultural_naming_in_chinese.
Scripted triggers (1)
Source: game/common/scripted_triggers/10_tgp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.