Scripted trigger · By God Alone files
tenet_benevolent_governance_unconditional_release_trigger
tenet_benevolent_governance_unconditional_release_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 6749 (15 lines). No parameters.
tenet_benevolent_governance_unconditional_release_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6749 of its file. It takes no parameters: tenet_benevolent_governance_unconditional_release_trigger = yes (or no). The game's script calls it in 2 places, among them tenet_benevolent_governance_clemency_effect (scripted effect) and tenet_benevolent_governance_clemency_fulfillment_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Same rules as release_from_prison_interaction and only valid inside that interaction
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (15 lines of game script)
tenet_benevolent_governance_unconditional_release_trigger = {
scope:demand_conversion = no
scope:renounce_claims = no
scope:banish = no
scope:take_vows = no
scope:recruit = no
scope:disfigure = no
scope:blind = no
scope:castrate = no
scope:demand_admin = no
scope:gain_hook = no
scope:make_puppet = no
scope:change_prison = no
scope:become_executioner = no
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tenet_benevolent_governance_unconditional_release_trigger.
Scripted effects (1)
Script values (1)
- tenet_benevolent_governance_clemency_fulfillment_value
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.