CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

tenet_benevolent_governance_clemency_effect

tenet_benevolent_governance_clemency_effect = yes

game/common/scripted_effects/pam_effects.txt, line 477 (29 lines). No parameters.

tenet_benevolent_governance_clemency_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 477 of its file. It takes no parameters: tenet_benevolent_governance_clemency_effect = yes. The game's script calls it in 1 place, among them Negotiate Release (interaction). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

Rewards releasing or exiling a prisoner outright; anything extracted from them first makes it a bargain.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (29 lines of game script)
tenet_benevolent_governance_clemency_effect = {
	scope:puppet_or_actor = {
		if = {
			limit = {
				has_personal_tenet_flag = tenet_benevolent_governance_clemency_fulfillment
				OR = {
					tenet_benevolent_governance_unconditional_release_trigger = yes
					AND = {
						scope:banish = yes
						has_execute_reason = scope:recipient
					}
				}
			}
			if = {
				limit = { is_ai = no }
				send_interface_toast = {
					type = event_generic_good
					title = benevolent_governance_clemency_fulfillment_toast
					left_icon = scope:puppet_or_actor
					right_icon = scope:recipient
					change_spiritual_fulfillment = tenet_benevolent_governance_clemency_fulfillment_value
				}
			}
			else = {
				change_spiritual_fulfillment = tenet_benevolent_governance_clemency_fulfillment_value
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tenet_benevolent_governance_clemency_effect.

Character interactions (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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