Scripted effect · By God Alone files
tenet_benevolent_governance_clemency_effect
tenet_benevolent_governance_clemency_effect = yesgame/common/scripted_effects/pam_effects.txt, line 477 (29 lines). No parameters.
tenet_benevolent_governance_clemency_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 477 of its file. It takes no parameters: tenet_benevolent_governance_clemency_effect = yes. The game's script calls it in 1 place, among them Negotiate Release (interaction). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
Rewards releasing or exiling a prisoner outright; anything extracted from them first makes it a bargain.
What it does
scope:puppet_or_actor:If
- The Personal Tenets unlock tenet benevolent governance clemency fulfillment
One of these
tenet_benevolent_governance_unconditional_release_trigger = yesor
All of these
scope:banish = yeshas_execute_reason = scope:recipient
Then
- If played by a person: Spiritual fulfillment changes
- Otherwise: Spiritual fulfillment changes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (29 lines of game script)
tenet_benevolent_governance_clemency_effect = {
scope:puppet_or_actor = {
if = {
limit = {
has_personal_tenet_flag = tenet_benevolent_governance_clemency_fulfillment
OR = {
tenet_benevolent_governance_unconditional_release_trigger = yes
AND = {
scope:banish = yes
has_execute_reason = scope:recipient
}
}
}
if = {
limit = { is_ai = no }
send_interface_toast = {
type = event_generic_good
title = benevolent_governance_clemency_fulfillment_toast
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
change_spiritual_fulfillment = tenet_benevolent_governance_clemency_fulfillment_value
}
}
else = {
change_spiritual_fulfillment = tenet_benevolent_governance_clemency_fulfillment_value
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tenet_benevolent_governance_clemency_effect.
Character interactions (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.