CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

target_valid_ecclesiastical_de_jure_shifting_trigger

target_valid_ecclesiastical_de_jure_shifting_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 5936 (68 lines). No parameters.

target_valid_ecclesiastical_de_jure_shifting_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 5936 of its file. It takes no parameters: target_valid_ecclesiastical_de_jure_shifting_trigger = yes (or no). The game's script calls it in 1 place, among them Beseech De Jure Rights (interaction). Its body carries 6 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • is_landless_type_title = no
  • Is not the Head of Faith
  • Title tier exactly scope:puppet or actor.highest held title tier minus one
  • … is already De Jure part of …
  • At least one County of … must be within your sub-Realm
  • … is the De Jure Liege of …
  • If

    • scope:recipient.religious_head_or_challenger != scope:recipient

    Then

  • If

    • scope:puppet_or_actor: Is played by a person

    Then

    • … does not border … De Jure territory by land or water

    Otherwise

    • … does not border … De Jure territory by land

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (68 lines of game script)
target_valid_ecclesiastical_de_jure_shifting_trigger = {
	is_landless_type_title = no
	is_head_of_faith = no
	tier = scope:puppet_or_actor.highest_held_title_tier_minus_one
	custom_tooltip = {
		text = petition_de_jure_integration_not_already_de_jure_tt
		NOT = {
			de_jure_liege = scope:puppet_or_actor.primary_title
		}
	}
	custom_tooltip = {
		text = petition_de_jure_integration_target_is_connected_tt
		any_de_jure_county = {
			holder ?= {
				target_is_same_character_or_above = scope:puppet_or_actor
			}
		}
	}
	custom_tooltip = {
		text = recipient_not_targets_de_jure_liege_tt
		NOT = {
			de_jure_liege.holder ?= scope:recipient
		}
	}
	trigger_if = {
		limit = {
			exists = scope:recipient.religious_head_or_challenger
			scope:recipient.religious_head_or_challenger != scope:recipient
			exists = scope:target.de_jure_liege.holder
		}
		custom_tooltip = {
			text = hof_is_target_de_jure_liege_tt
			NOT = {
				scope:recipient.religious_head_or_challenger ?= scope:target.de_jure_liege.holder
			}
		}
	}
	#AI should only do direct borders, not over water - ew gross
	trigger_if = {
		limit = {
			scope:puppet_or_actor = {
				is_ai = no
			}
		}
		custom_tooltip = {
			text = target_must_border_your_de_jure
			any_de_jure_county = {
				any_title_to_title_neighboring_and_across_water_county = {
					any_this_title_or_de_jure_above = {
						this = scope:puppet_or_actor.primary_title
					}
				}
			}
		}
	}
	trigger_else = {
		custom_tooltip = {
			text = target_must_border_your_de_jure_land
			any_de_jure_county = {
				any_title_to_title_neighboring_county = {
					any_this_title_or_de_jure_above = {
						this = scope:puppet_or_actor.primary_title
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls target_valid_ecclesiastical_de_jure_shifting_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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