CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

struggle_blocks_invasion_conquest_cb_trigger

struggle_blocks_invasion_conquest_cb_trigger = yes

game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 483 (26 lines). No parameters.

struggle_blocks_invasion_conquest_cb_trigger is a scripted trigger in Crusader Kings III, written at line 483 of its file. It takes no parameters: struggle_blocks_invasion_conquest_cb_trigger = yes (or no). The game's script calls it in 9 places, among them Clan Invasion (casus belli), County Conquest (casus belli) and Ducal Conquest (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.

What it checks

  • If

    • scope:attacker › Any character struggle:
      • involvement = involved
      • has_struggle_phase_parameter = invasion_conquest_war_cannot_be_declared

    Then

    • scope:defender:
      • None of these

        • Any character struggle:
          • involvement = involved
          • has_struggle_phase_parameter = invasion_conquest_war_cannot_be_declared
        • Any character struggle:
          • involvement = interloper
          • has_struggle_phase_parameter = invasion_conquest_war_cannot_be_declared

    Otherwise

    • always = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
struggle_blocks_invasion_conquest_cb_trigger = {
	trigger_if = {
		limit = {
			scope:attacker = {
				any_character_struggle = {
					involvement = involved
					has_struggle_phase_parameter = invasion_conquest_war_cannot_be_declared
				}
			}
			exists = scope:defender
		}
		scope:defender = {
			NOR = {
				any_character_struggle = {
					involvement = involved
					has_struggle_phase_parameter = invasion_conquest_war_cannot_be_declared
				}
				any_character_struggle = {
					involvement = interloper
					has_struggle_phase_parameter = invasion_conquest_war_cannot_be_declared
				}
			}
		}
	}
	trigger_else = { always = yes }
}

As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls struggle_blocks_invasion_conquest_cb_trigger.

Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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