Scripted trigger
struggle_blocks_invasion_conquest_cb_trigger
struggle_blocks_invasion_conquest_cb_trigger = yesgame/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 483 (26 lines). No parameters.
struggle_blocks_invasion_conquest_cb_trigger is a scripted trigger in Crusader Kings III, written at line 483 of its file. It takes no parameters: struggle_blocks_invasion_conquest_cb_trigger = yes (or no). The game's script calls it in 9 places, among them Clan Invasion (casus belli), County Conquest (casus belli) and Ducal Conquest (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
What it checks
If
- scope:attacker › Any character struggle:
involvement = involvedhas_struggle_phase_parameter = invasion_conquest_war_cannot_be_declared
Then
scope:defender:None of these
- Any character struggle:
involvement = involvedhas_struggle_phase_parameter = invasion_conquest_war_cannot_be_declared
- Any character struggle:
involvement = interloperhas_struggle_phase_parameter = invasion_conquest_war_cannot_be_declared
- Any character struggle:
Otherwise
always = yes
- scope:attacker › Any character struggle:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (26 lines of game script)
struggle_blocks_invasion_conquest_cb_trigger = {
trigger_if = {
limit = {
scope:attacker = {
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = invasion_conquest_war_cannot_be_declared
}
}
exists = scope:defender
}
scope:defender = {
NOR = {
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = invasion_conquest_war_cannot_be_declared
}
any_character_struggle = {
involvement = interloper
has_struggle_phase_parameter = invasion_conquest_war_cannot_be_declared
}
}
}
}
trigger_else = { always = yes }
}As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls struggle_blocks_invasion_conquest_cb_trigger.
Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.