Scripted trigger
steppe_building_gfx_use_southeast_asian_trigger
steppe_building_gfx_use_southeast_asian_trigger = yesgame/common/scripted_triggers/00_illustration_triggers.txt, line 712 (6 lines). No parameters.
steppe_building_gfx_use_southeast_asian_trigger is a scripted trigger in Crusader Kings III, written at line 712 of its file. It takes no parameters: steppe_building_gfx_use_southeast_asian_trigger = yes (or no). The game's script calls it in 7 places, among them Coronation (activity), A Nose for Profit (event stewardship_general.2001) and ce1_condemned_village (event backgrounds). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.
What it checks
- Their culture:
has_building_gfx = steppe_building_gfx
- Is in the Southeast Asia region
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
steppe_building_gfx_use_southeast_asian_trigger = {
AND = {
culture ?= { has_building_gfx = steppe_building_gfx }
geographical_region = world_asia_southeast
}
}As written in game/common/scripted_triggers/00_illustration_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls steppe_building_gfx_use_southeast_asian_trigger.
Activities (1)
Events (1)
- A Nose for Profit
stewardship_general.2001
Event backgrounds (5)
- ce1_condemned_village
- Docks
- Market
- market_scope
- village
Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.