CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

steppe_building_gfx_use_mediterranean_trigger

steppe_building_gfx_use_mediterranean_trigger = yes

game/common/scripted_triggers/00_illustration_triggers.txt, line 667 (11 lines). No parameters.

steppe_building_gfx_use_mediterranean_trigger is a scripted trigger in Crusader Kings III, written at line 667 of its file. It takes no parameters: steppe_building_gfx_use_mediterranean_trigger = yes (or no). The game's script calls it in 25 places, among them Coronation (activity), Grand Tour (activity) and Monument Expedition (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.

What it checks

  • Their culture:
    • has_building_gfx = steppe_building_gfx
  • One of these

    • Is in the South-Eastern Europe region
    • or

      Is in the Italia region
    • or

      Is in the Iberia region
    • or

      Is in the Asia Minor region

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
steppe_building_gfx_use_mediterranean_trigger = {
	AND = {
		culture ?= { has_building_gfx = steppe_building_gfx }
		OR = {
			geographical_region = world_europe_south_east
			geographical_region = world_europe_south_italy
			geographical_region = world_europe_west_iberia
			geographical_region = world_asia_minor
		}
	}
}

As written in game/common/scripted_triggers/00_illustration_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls steppe_building_gfx_use_mediterranean_trigger.

Events (1)

Event backgrounds (18)

  • Contest
  • coronation_activity_background
  • council_chamber
  • courtyard
  • courtyard_scope
  • Feast
12 more
  • Grand Tour
  • journey_activity_background
  • location_study
  • Market
  • market_scope
  • Meet Peers
  • relaxing_room
  • sitting_room
  • throne_room
  • throne_room_scope
  • village
  • Western Courtyard

Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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