CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

steppe_building_gfx_use_japanese_trigger

steppe_building_gfx_use_japanese_trigger = yes

game/common/scripted_triggers/00_illustration_triggers.txt, line 706 (6 lines). No parameters.

steppe_building_gfx_use_japanese_trigger is a scripted trigger in Crusader Kings III, written at line 706 of its file. It takes no parameters: steppe_building_gfx_use_japanese_trigger = yes (or no). The game's script calls it in 6 places, among them Coronation (activity), coronation_activity_background (event backgrounds) and ep2_involved_activity (event backgrounds). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.

What it checks

  • Their culture:
    • has_building_gfx = steppe_building_gfx
  • Is in the Japan region

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
steppe_building_gfx_use_japanese_trigger = {
	AND = {
		culture ?= { has_building_gfx = steppe_building_gfx }
		geographical_region = world_asia_japan
	}
}

As written in game/common/scripted_triggers/00_illustration_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls steppe_building_gfx_use_japanese_trigger.

Activities (1)

Event backgrounds (5)

  • coronation_activity_background
  • ep2_involved_activity
  • location_study
  • sitting_room
  • Study

Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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