Scripted trigger
steppe_building_gfx_use_japanese_trigger
steppe_building_gfx_use_japanese_trigger = yesgame/common/scripted_triggers/00_illustration_triggers.txt, line 706 (6 lines). No parameters.
steppe_building_gfx_use_japanese_trigger is a scripted trigger in Crusader Kings III, written at line 706 of its file. It takes no parameters: steppe_building_gfx_use_japanese_trigger = yes (or no). The game's script calls it in 6 places, among them Coronation (activity), coronation_activity_background (event backgrounds) and ep2_involved_activity (event backgrounds). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.
What it checks
- Their culture:
has_building_gfx = steppe_building_gfx
- Is in the Japan region
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
steppe_building_gfx_use_japanese_trigger = {
AND = {
culture ?= { has_building_gfx = steppe_building_gfx }
geographical_region = world_asia_japan
}
}As written in game/common/scripted_triggers/00_illustration_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls steppe_building_gfx_use_japanese_trigger.
Activities (1)
Event backgrounds (5)
- coronation_activity_background
- ep2_involved_activity
- location_study
- sitting_room
- Study
Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.