Scripted trigger
spouse_learning_tier_1_trigger
spouse_learning_tier_1_trigger = yesgame/common/scripted_triggers/00_councillor_triggers.txt, line 756 (11 lines). No parameters.
spouse_learning_tier_1_trigger is a scripted trigger in Crusader Kings III, written at line 756 of its file. It takes no parameters: spouse_learning_tier_1_trigger = yes (or no). The game's script calls it in 3 places, among them councillor_spouse_learning.1303 (event), childhood_education_patronage (on action) and add_patronage_spouse_education_points_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
The comment above it in the file
Learning
What it checks
scope:councillor:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
spouse_learning_tier_1_trigger = {
scope:councillor = {
OR = {
has_character_modifier = councillor_spouse_learning_2_modifier
has_character_modifier = councillor_spouse_learning_1_modifier
has_trait = erudite
learning >= spouse_skill_rating_1
is_performing_council_task = task_patronage
}
}
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls spouse_learning_tier_1_trigger.
Events (1)
On actions (the game's own hooks) (1)
- childhood_education_patronage
Scripted effects (1)
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.