CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

add_patronage_spouse_education_points_effect

add_patronage_spouse_education_points_effect = yes

game/common/scripted_effects/00_councillor_effects.txt, line 438 (114 lines). No parameters.

add_patronage_spouse_education_points_effect is a scripted effect in Crusader Kings III, written at line 438 of its file. It takes no parameters: add_patronage_spouse_education_points_effect = yes. The game's script calls it in 1 place, among them childhood_education.9003 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_councillor_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (114 lines of game script)
add_patronage_spouse_education_points_effect = {
	if = {
		limit = {
			exists = host.cp:councillor_spouse
		}
		host.cp:councillor_spouse = { save_scope_as = councillor }
		if = {
			limit ={
				spouse_learning_tier_1_trigger = yes
				has_education_focus_trigger = yes
				trigger_if = {
					limit = {
						has_variable = patronage_spouse_tutor
					}
					var:patronage_spouse_tutor = scope:councillor
				}
			}
			save_scope_as = patronage_student
			random = {
				chance = 7
				modifier = {
					add = 7 #14%
					host = { spouse_learning_tier_2_trigger = yes }
				}
				modifier = {
					add = 7 #21%
					host = { spouse_learning_tier_3_trigger = yes }
				}
				modifier = {
					NOR = {
						is_child_of = scope:councillor
						reverse_opinion = {
							target = scope:councillor
							value >= 25
						}
					}
					add = -5
				}
				modifier = {
					reverse_opinion = {
						target = scope:councillor
						value >= 50
					}
					add = 5
				}
				modifier = {
					NOT = { is_child_of = scope:councillor }
					any_parent = { is_spouse_of = scope:councillor }
					OR = {
						has_trait = bastard
						has_trait = legitimized_bastard
					}
					scope:councillor = {
						NOR = {
							ai_compassion >= high_positive_ai_value
							opinion = { target = scope:patronage_student value >= 50 }
						}
					}
					add = -20
				}

				if = {
					limit = {
						has_variable = patronage_spouse_tutor
						has_variable = patronage_spouse_tutor_points
					}
					change_variable = {
						name = patronage_spouse_tutor_points
						add = 1
					}
				}
				else = {
					set_variable = {
						name = patronage_spouse_tutor
						value = scope:councillor
						days = 5475
					}
					set_variable = {
						name = patronage_spouse_tutor_points
						value = 1
						days = 5475
					}
				}
				host = {
					save_scope_as = host
					if = {
						limit = {
							any_child = { this = scope:patronage_student }
						}			
						send_interface_message = {
							type = msg_spouse_patronage
							title = add_patronage_spouse_education_points_effect.t
							desc = add_patronage_spouse_education_points_child_effect.desc
							left_icon = scope:patronage_student
							right_icon = scope:councillor
						}
					}
					else_if = {
						limit = {
							player_heir ?= { this = scope:patronage_student }
						}
						send_interface_message = {
							type = msg_spouse_patronage
							title = add_patronage_spouse_education_points_effect.t
							desc = add_patronage_spouse_education_points_effect.desc
							left_icon = scope:patronage_student
							right_icon = scope:councillor
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_councillor_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_patronage_spouse_education_points_effect.

Source: game/common/scripted_effects/00_councillor_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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