Scripted trigger · All Under Heaven files
silk_road_valid_market_to_visit_trigger
silk_road_valid_market_to_visit_trigger = { SUB_REGION = … }game/common/scripted_triggers/tgp_silk_road_triggers.txt, line 3 (13 lines). Parameters: $SUB_REGION$.
silk_road_valid_market_to_visit_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 3 of its file. A call passes 1 parameter: SUB_REGION. The game's script calls it in 1 place, among them Visit a Silk Road Market (decision). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_silk_road_triggers.txt.
What it checks
None of these
- scope:visitor_temp.culture › Any in list:
this = scope:sub_region_temp.var:innovation
- scope:visitor_temp.culture › Any in list:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
silk_road_valid_market_to_visit_trigger = {
save_temporary_scope_as = visitor_temp
situation:silk_road_situation.situation_sub_region:region_silk_road_proper_$SUB_REGION$ = { save_temporary_scope_as = sub_region_temp }
exists = scope:sub_region_temp.var:innovation
NOT = {
scope:visitor_temp.culture = {
any_in_list = {
variable = silk_road_unlocked_innovations
this = scope:sub_region_temp.var:innovation
}
}
}
}As written in game/common/scripted_triggers/tgp_silk_road_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls silk_road_valid_market_to_visit_trigger.
Decisions (1)
Source: game/common/scripted_triggers/tgp_silk_road_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.