CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Decisions

Visit a Silk Road Market

Travel to a market on the Silk Road to unlock unique Innovations

No costAll Under Heaven

The riches of the Silk Road aren't all stored in coins. Sometimes there's new... thoughts that travel on camelback from bazaar to bazaar. Visit the right market, talk to the right people, and learn of secrets unknown to the wider world.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (29 lines of game script)
exists = situation:silk_road_situation
OR = {
	any_character_situation = {
		situation_type = silk_road_situation
	}
	is_ai = no
}
OR = {
	silk_road_valid_market_to_visit_trigger = {
		SUB_REGION = china
	}
	silk_road_valid_market_to_visit_trigger = {
		SUB_REGION = tibet
	}
	silk_road_valid_market_to_visit_trigger = {
		SUB_REGION = india
	}
	silk_road_valid_market_to_visit_trigger = {
		SUB_REGION = central_asia
	}
	silk_road_valid_market_to_visit_trigger = {
		SUB_REGION = transcaspia
	}
	silk_road_valid_market_to_visit_trigger = {
		SUB_REGION = occident
	}
}
is_playable_character = yes
has_tgp_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/tgp/tgp_silk_road_decisions.txt.

Can be taken when (is_valid) (5 lines of game script)
is_adult = yes
gold >= major_gold_value
is_available_adult = yes
is_playable_character = yes
is_incapable = no

As written in game/common/decisions/dlc_decisions/tgp/tgp_silk_road_decisions.txt.

Effects

  • You will Travel to …
  • The Innovation Silk Road Innovation may become available to the … Culture
  • If travel to … takes more than … years, the innovation there will have changed before you arrive
  • … will be more expensive and take longer to visit because it is far away
Effect (76 lines of game script)
remove_short_term_gold = major_gold_value
switch = {
	trigger = yes
	scope:c_dvin = {
		title:c_dvin = {
			tgp_silk_road_decision_scope_effect = yes
		}
	}
	scope:c_jingzhao = {
		title:c_jingzhao = {
			tgp_silk_road_decision_scope_effect = yes
		}
	}
	scope:c_lahur = {
		title:c_lahur = {
			tgp_silk_road_decision_scope_effect = yes
		}
	}
	scope:c_shazhou = {
		title:c_shazhou = {
			tgp_silk_road_decision_scope_effect = yes
		}
	}
	scope:c_lhasa = {
		title:c_lhasa = {
			tgp_silk_road_decision_scope_effect = yes
		}
	}
	scope:c_khiva = {
		title:c_khiva = {
			tgp_silk_road_decision_scope_effect = yes
		}
	}
}
if = {
	limit = {
		exists = scope:destination_province
	}
	if = {
		limit = {
			scope:destination_province = root.location
		}
		trigger_event = {
			id = tgp_silk_road_events.0010
		}
	}
	else = {
		custom_tooltip = travel_silk_road_market_desc
		start_travel_plan = {
			destination = scope:destination_province
			on_arrival_event = tgp_silk_road_events.0010
			travel_with_domicile = no
			return_trip = yes
			on_travel_planner_cancel_on_action = silk_road_market_visit_travel_planner_cancel_on_action
			players_use_planner = yes
		}
	}
	if = {
		limit = {
			exists = scope:innovation_temp
		}
		custom_tooltip = potential_innovation_at_silk_road_market_desc
	}
	custom_tooltip = travel_silk_road_market_innovation_warning_tt
	if = {
		limit = {
			root.location = {
				squared_distance = {
					target = scope:destination_province
					value >= squared_distance_huge
				}
			}
		}
		custom_tooltip = travel_silk_road_market_long_tt
	}
}

As written in game/common/decisions/dlc_decisions/tgp/tgp_silk_road_decisions.txt.

Source: game/common/decisions/dlc_decisions/tgp/tgp_silk_road_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.