
Decision · Decisions
Visit a Silk Road Market
Travel to a market on the Silk Road to unlock unique Innovations
The riches of the Silk Road aren't all stored in coins. Sometimes there's new... thoughts that travel on camelback from bazaar to bazaar. Visit the right market, talk to the right people, and learn of secrets unknown to the wider world.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (29 lines of game script)
exists = situation:silk_road_situation
OR = {
any_character_situation = {
situation_type = silk_road_situation
}
is_ai = no
}
OR = {
silk_road_valid_market_to_visit_trigger = {
SUB_REGION = china
}
silk_road_valid_market_to_visit_trigger = {
SUB_REGION = tibet
}
silk_road_valid_market_to_visit_trigger = {
SUB_REGION = india
}
silk_road_valid_market_to_visit_trigger = {
SUB_REGION = central_asia
}
silk_road_valid_market_to_visit_trigger = {
SUB_REGION = transcaspia
}
silk_road_valid_market_to_visit_trigger = {
SUB_REGION = occident
}
}
is_playable_character = yes
has_tgp_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/tgp/tgp_silk_road_decisions.txt.
Can be taken when (is_valid) (5 lines of game script)
is_adult = yes gold >= major_gold_value is_available_adult = yes is_playable_character = yes is_incapable = no
As written in game/common/decisions/dlc_decisions/tgp/tgp_silk_road_decisions.txt.
Effects
- You will Travel to …
- The Innovation Silk Road Innovation may become available to the … Culture
- If travel to … takes more than … years, the innovation there will have changed before you arrive
- … will be more expensive and take longer to visit because it is far away
Effect (76 lines of game script)
remove_short_term_gold = major_gold_value
switch = {
trigger = yes
scope:c_dvin = {
title:c_dvin = {
tgp_silk_road_decision_scope_effect = yes
}
}
scope:c_jingzhao = {
title:c_jingzhao = {
tgp_silk_road_decision_scope_effect = yes
}
}
scope:c_lahur = {
title:c_lahur = {
tgp_silk_road_decision_scope_effect = yes
}
}
scope:c_shazhou = {
title:c_shazhou = {
tgp_silk_road_decision_scope_effect = yes
}
}
scope:c_lhasa = {
title:c_lhasa = {
tgp_silk_road_decision_scope_effect = yes
}
}
scope:c_khiva = {
title:c_khiva = {
tgp_silk_road_decision_scope_effect = yes
}
}
}
if = {
limit = {
exists = scope:destination_province
}
if = {
limit = {
scope:destination_province = root.location
}
trigger_event = {
id = tgp_silk_road_events.0010
}
}
else = {
custom_tooltip = travel_silk_road_market_desc
start_travel_plan = {
destination = scope:destination_province
on_arrival_event = tgp_silk_road_events.0010
travel_with_domicile = no
return_trip = yes
on_travel_planner_cancel_on_action = silk_road_market_visit_travel_planner_cancel_on_action
players_use_planner = yes
}
}
if = {
limit = {
exists = scope:innovation_temp
}
custom_tooltip = potential_innovation_at_silk_road_market_desc
}
custom_tooltip = travel_silk_road_market_innovation_warning_tt
if = {
limit = {
root.location = {
squared_distance = {
target = scope:destination_province
value >= squared_distance_huge
}
}
}
custom_tooltip = travel_silk_road_market_long_tt
}
}As written in game/common/decisions/dlc_decisions/tgp/tgp_silk_road_decisions.txt.
Source: game/common/decisions/dlc_decisions/tgp/tgp_silk_road_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.