CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

sick_enough_for_relative_to_care_trigger

sick_enough_for_relative_to_care_trigger = yes

game/common/scripted_triggers/20_health_triggers.txt, line 761 (14 lines). No parameters.

sick_enough_for_relative_to_care_trigger is a scripted trigger in Crusader Kings III, written at line 761 of its file. It takes no parameters: sick_enough_for_relative_to_care_trigger = yes (or no). The game's script calls it in 2 places, among them contract_disease_effect (scripted effect) and liege_picks_treatment_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
sick_enough_for_relative_to_care_trigger = {
	#For this list of diseases, you need to be dying
	trigger_if = {
		limit = {
			exists = scope:disease_type
			minor_disease_flag_for_notification_trigger = yes
		}
		health < death_chance_dying_health
	}
	#For all others we always notify
	trigger_else = {
		always = yes
	}
}

As written in game/common/scripted_triggers/20_health_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls sick_enough_for_relative_to_care_trigger.

Scripted effects (1)

Scripted triggers (1)

Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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