Scripted trigger
minor_disease_flag_for_notification_trigger
minor_disease_flag_for_notification_trigger = yesgame/common/scripted_triggers/20_health_triggers.txt, line 752 (8 lines). No parameters.
minor_disease_flag_for_notification_trigger is a scripted trigger in Crusader Kings III, written at line 752 of its file. It takes no parameters: minor_disease_flag_for_notification_trigger = yes (or no). The game's script calls it in 2 places, among them inform_about_relative_recovery_trigger (scripted trigger) and sick_enough_for_relative_to_care_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
One of these
scope:disease_type = flag:illor
scope:disease_type = flag:gout_riddenor
scope:disease_type = flag:lovers_poxor
scope:disease_type = flag:early_great_pox
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
minor_disease_flag_for_notification_trigger = {
OR = {
scope:disease_type = flag:ill
scope:disease_type = flag:gout_ridden
scope:disease_type = flag:lovers_pox
scope:disease_type = flag:early_great_pox
}
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls minor_disease_flag_for_notification_trigger.
Scripted triggers (2)
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.