Scripted trigger
should_use_clerical_appointment_law_trigger
should_use_clerical_appointment_law_trigger = yesgame/common/scripted_triggers/00_law_triggers.txt, line 534 (5 lines). No parameters.
should_use_clerical_appointment_law_trigger is a scripted trigger in Crusader Kings III, written at line 534 of its file. It takes no parameters: should_use_clerical_appointment_law_trigger = yes (or no). The game's script calls it in 1 place, among them Clerical Appointment (law). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.
What it checks
- they has theocracy government mechanic
- Highest held Title is at least County Rank
should_use_theocratic_elective_succession_law_trigger = no
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
should_use_clerical_appointment_law_trigger = {
government_has_mechanic = theocracy
highest_held_title_tier >= tier_county
should_use_theocratic_elective_succession_law_trigger = no
}As written in game/common/scripted_triggers/00_law_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls should_use_clerical_appointment_law_trigger.
Laws (1)
Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.