Scripted trigger · All Under Heaven files
should_be_mandala_tributary_trigger
should_be_mandala_tributary_trigger = { SUZERAIN = … TRIBUTARY = … }game/common/scripted_triggers/10_tgp_triggers.txt, line 366 (14 lines). Parameters: $SUZERAIN$, $TRIBUTARY$.
should_be_mandala_tributary_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 366 of its file. A call passes 2 parameters: SUZERAIN and TRIBUTARY. The game's script calls it in 2 places, among them setup_tributary_truces_effect (scripted effect) and start_tributary_interaction_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_triggers.txt.
What it checks
One of these
All of these
$SUZERAIN$ = { has_government = mandala_government }$TRIBUTARY$ = { has_government = mandala_government }
or
All of these
$SUZERAIN$ = { has_government = mandala_government }$TRIBUTARY$ = { government_has_flag = government_is_tribal }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
should_be_mandala_tributary_trigger = {
OR = {
AND = {
$SUZERAIN$ = { has_government = mandala_government }
$TRIBUTARY$ = { has_government = mandala_government }
}
AND = {
$SUZERAIN$ = { has_government = mandala_government }
$TRIBUTARY$ = {
government_has_flag = government_is_tribal
}
}
}
}As written in game/common/scripted_triggers/10_tgp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls should_be_mandala_tributary_trigger.
Scripted effects (2)
Source: game/common/scripted_triggers/10_tgp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.