CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

setup_tributary_truces_effect

setup_tributary_truces_effect = { SUZERAIN = … TRIBUTARY = … }

game/common/scripted_effects/00_interaction_effects.txt, line 3024 (47 lines). Parameters: $SUZERAIN$, $TRIBUTARY$.

setup_tributary_truces_effect is a scripted effect in Crusader Kings III, written at line 3024 of its file. A call passes 2 parameters: SUZERAIN and TRIBUTARY. The game's script calls it in 1 place, among them start_tributary_interaction_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

  • If a check the game hides passes: the same again (1 line)
    • $TRIBUTARY$ = { … }

    Otherwise

    • $TRIBUTARY$ = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (47 lines of game script)
setup_tributary_truces_effect = {
	# Setup truces depending on how the tributary relationship was created
	$TRIBUTARY$ = { save_scope_as = tributary_loc }
	$SUZERAIN$ = { save_scope_as = suzerain_loc }

	if = {
		limit = { exists = scope:tributary_war } # this will exist if invoked from start_tributary_from_war_effect
		$TRIBUTARY$ = {
			if = {
				limit = { should_be_mandala_tributary_trigger = { SUZERAIN = $SUZERAIN$ TRIBUTARY = $TRIBUTARY$ } }
				add_truce_one_way = {
					character = $SUZERAIN$
					years = @truce_duration_war_mandala
					war = scope:tributary_war
					result = defeat
				}
			}
			else = {
				add_truce_one_way = {
					character = $SUZERAIN$
					years = @truce_duration_war_default
					war = scope:tributary_war
					result = defeat
				}
			}
		}
	}
	else = {
		$TRIBUTARY$ = {
			if = {
				limit = { $SUZERAIN$ = { government_has_flag = government_is_celestial } }
				add_truce_both_ways = {
					character = $SUZERAIN$
					years = @truce_duration_negotiated_celestial
					name = TRUCE_TRIBUTARY
				}
			}
			else = {
				add_truce_both_ways = {
					character = $SUZERAIN$
					years = @truce_duration_negotiated_default
					name = TRUCE_TRIBUTARY
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls setup_tributary_truces_effect.

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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